Made drawcalls batching search depth adjustable #809
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drawcalls batching now searches a set depth instead of only looking at the last drawcall
default depth is 1 so it shouldn't effect anything
users who want to trade cpu cycles for potentially better batching (therefore more fps) can increase the search depth
by calling
macroquad::window::gl_set_drawcalls_batching_search_depth()
this PR aims to solve the altering textures issue described in #805
but more focused on the drawcalls count rather than the allocated memory (it still helps by reducing the buffers count)
this is more of a workaround rather than a proper fix, until a better batching system is implemented