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What is Novus

Novus is an MMO Engine.

Currently Novus is developing a game/server solution where our main focus is to be feature complete with the most popular MMOs out there. Long term, we hope to support many more features.

The Novus Promise

The project was made with the promise that we would always focus on reliability, redundancy, and performance over convenience. We achieve this through making use of experience, but also applying modern techniques and design patterns.

The end-goal is to provide a game/server setup, capable of tackling all of the limitations set by the current standard. Solving those issues are complicated, but we start by applying a proper foundation for our architecture to allow for better flow of information(data) and performance.

Novus Discord

The project has an official Discord. You will find the developers to be active on the discord and always up for answering any questions you might have regarding the project. Despite Novus not currently being ready for production level use, we are always welcoming any users that want to try using it.

Dependencies

Libraries

Here we include a honorable mention to all the libraries included directly into the source of Novus. You do not need to download these on your own, but we felt it was important to address these as without them, Novus would be a lot more time consuming to develop.

How to build (Microsoft Visual 2022)

  1. Download the dependencies.
  2. Fork and clone the repositry
  3. Open the project folder and open a terminal within the project's directory.
  4. Use the command premake5 vs2022

Note

You can change the files generated by using a different action than vs2022.

  1. Open the new Build folder and double click the Engine.sln file.
  2. Use ctrl+shift+b to build the solution or right click the solution and select Build Solution
  3. The solution builds to ../Build/Bin/Engine/[BuildConfig]

How to use

This project is a dependency of the AssetConverter and Game projects. Both projects already include engine, but it's suggested to clone this project anyway and symlink the engine into the Submodule folder of the projects.

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