Releases: ntwest/TimeControl
Time Control 2.2.2
Doh. 2.2.1 had a slow-motion bug when returning to 1x. Corrected.
Time Control 2.2.1
Version 2.2.1 (KSP 1.1.3)
Bug fix: TC will no longer interfere with the stock warp to on rails.
Remove some string concatenation from the OnGUI calls.
Time Control 2.2.0
Version 2.2 (KSP 1.1.3)
- Logging mode now is properly set up with the settings file as well as in the Settings GUI. Defaulting to INFO mode.
- Save warp rates, altitudes, window positions, and settings every X seconds is now in the Settings GUI as well. Defaults to 5 seconds. Note that if you have made no changes, it does not perform a save.
- "Homeworld Timekeeping" option added. If you have modified things with Kopernicus and this is turned on, "Use Kerbin Time" will set up your calendar so that 1 day = 1 sidereal day, and 1 year = 1 sidereal year.
Time Control 2.1.0
Version 2.1 (KSP 1.1.3)
- Screen Messages now stay on until you change warp. They can be toggled off in the settings menu.
- Replaced label at top right of TC window with a button that cancels the warp type as well as cancelling PAUSE.
- Auto Rails Warp now uses custom code, it appears to be very accurate.
- Auto Rails warp now has the ability to pause when you reach the time requested.
- Rails warp when you first go to the flight window now uses the correct warp rates.
- Logging mode now is properly set up with the settings file. Defaulting to INFO mode.
- Corrected issue when changing a scene, if you had time paused, it would break the game.
Time Control 2.0.2
KSP 1.1.3 compatibility.
Major rewrite. See change log for details.
Version numbering updated.
Compile for KSP 1.1.2
It seems like Hyper Warp performs loads better in KSP 1.1.2!
This still needs a UI rewrite. Anyone with skills in unity canvas UI that can help me I'd be grateful.
I removed the calls to the object collision code. I tested in low orbit at super high warp and I got 180 days in 10 seconds with no blow ups when returning to normal speed.
1.0.5
Recompile for 1.0.5.
Still has the bug where if you leave Kerbin's SOI in a vessel and then return to the space center you can't click on space center stuff. Switch to a vessel in kerbin orbit before returning to get around it.
Hope to rebuild for Unity 5 KSP.
1.0.4 HF 2
Fixes the log spam with a configurable setting to turn off debug logging. Logging is disabled by default.
1.0.4 Compatibility - hotfix
Same as last release just corrected the app launcher button.
1.0.4 Support
Fixed black screen after switching SOI (PQSCity objects were never re-activated from the bugfix for the explosions).
Fixed mixed references to CelestialBody.bodyName and CelestialBody.name (should fix RSS issues).
I think the input locks not working right has been corrected as well.