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Merge pull request #183 from nunit/issue-168
Add locking to AgentDatabase
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src/NUnitEngine/nunit.engine.tests/Services/AgentDataBaseTests.cs
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// *********************************************************************** | ||
// Copyright (c) 2017 Charlie Poole | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining | ||
// a copy of this software and associated documentation files (the | ||
// "Software"), to deal in the Software without restriction, including | ||
// without limitation the rights to use, copy, modify, merge, publish, | ||
// distribute, sublicense, and/or sell copies of the Software, and to | ||
// permit persons to whom the Software is furnished to do so, subject to | ||
// the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be | ||
// included in all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | ||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE | ||
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | ||
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | ||
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
// *********************************************************************** | ||
|
||
using System; | ||
using System.Collections.Generic; | ||
using System.Threading; | ||
using NUnit.Framework; | ||
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namespace NUnit.Engine.Services.Tests | ||
{ | ||
public class AgentDataBaseTests | ||
{ | ||
#pragma warning disable 414 | ||
private static int[] Counts = new int[] { 1, 3, 10 }; | ||
#pragma warning restore 414 | ||
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const string COUNTS = nameof(Counts); | ||
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AgentDataBase _data; | ||
List<Guid> _generatedGuids; | ||
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[SetUp] | ||
public void SetUp() | ||
{ | ||
_data = new AgentDataBase(); | ||
_generatedGuids = new List<Guid>(); | ||
} | ||
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[Test] | ||
public void AddData() | ||
{ | ||
AddRecords(5); | ||
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Assert.That(_generatedGuids.Count, Is.EqualTo(5)); | ||
Assert.That(_data.Count, Is.EqualTo(5)); | ||
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var snap = _data.TakeSnapshot(); | ||
Assert.That(snap.Guids, Is.EqualTo(_generatedGuids)); | ||
} | ||
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[TestCaseSource(COUNTS)] | ||
public void AddData_Parallel(int count) | ||
{ | ||
GenerateGuids(count); | ||
RunInParallel((g) => AddRecord((Guid)g)); | ||
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Assert.That(_generatedGuids.Count, Is.EqualTo(count)); | ||
Assert.That(_data.Count, Is.EqualTo(count)); | ||
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var snap = _data.TakeSnapshot(); | ||
Assert.That(snap.Guids, Is.EqualTo(_generatedGuids)); | ||
} | ||
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[Test] | ||
public void ReadData() | ||
{ | ||
AddRecords(5); | ||
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foreach (var guid in _generatedGuids) | ||
{ | ||
var r = _data[guid]; | ||
Assert.NotNull(r); | ||
Assert.That(r.Id, Is.EqualTo(guid)); | ||
} | ||
} | ||
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[TestCaseSource(COUNTS)] | ||
public void ReadData_Parallel(int count) | ||
{ | ||
AddRecords(count); | ||
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RunInParallel((g) => | ||
{ | ||
var guid = (Guid)g; | ||
var r = _data[guid]; | ||
Assert.NotNull(r); | ||
Assert.That(r.Id, Is.EqualTo(guid)); | ||
}); | ||
} | ||
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[Test] | ||
public void RemoveData() | ||
{ | ||
AddRecords(5); | ||
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foreach (var guid in _generatedGuids) | ||
_data.Remove(guid); | ||
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Assert.That(_data.Count, Is.EqualTo(0)); | ||
} | ||
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[TestCaseSource(COUNTS)] | ||
public void RemoveData_Parallel(int count) | ||
{ | ||
AddRecords(count); | ||
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RunInParallel((g) => | ||
{ | ||
var guid = (Guid)g; | ||
_data.Remove(guid); | ||
}); | ||
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Assert.That(_data.Count, Is.EqualTo(0)); | ||
} | ||
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[Test] | ||
public void ClearData() | ||
{ | ||
AddRecords(5); | ||
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_data.Clear(); | ||
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Assert.That(_data.Count, Is.EqualTo(0)); | ||
} | ||
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private void GenerateGuids(int count) | ||
{ | ||
while (count-- > 0) | ||
_generatedGuids.Add(Guid.NewGuid()); | ||
} | ||
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private void AddRecord(Guid guid) | ||
{ | ||
_data.Add(new AgentRecord(guid, null, null, AgentStatus.Ready)); | ||
} | ||
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private void AddRecords(int count) | ||
{ | ||
GenerateGuids(count); | ||
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foreach (var guid in _generatedGuids) | ||
AddRecord(guid); | ||
} | ||
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// Run in parallel for each generated guid | ||
private void RunInParallel(ParameterizedThreadStart start) | ||
{ | ||
var threads = new List<Thread>(); | ||
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for (int i = 0; i < _generatedGuids.Count; i++) | ||
threads.Add(new Thread(start)); | ||
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for (int i = 0; i < _generatedGuids.Count; i++) | ||
threads[i].Start(_generatedGuids[i]); | ||
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foreach (var thread in threads) | ||
thread.Join(); | ||
} | ||
} | ||
} |
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// *********************************************************************** | ||
// Copyright (c) 2011-2016 Charlie Poole | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining | ||
// a copy of this software and associated documentation files (the | ||
// "Software"), to deal in the Software without restriction, including | ||
// without limitation the rights to use, copy, modify, merge, publish, | ||
// distribute, sublicense, and/or sell copies of the Software, and to | ||
// permit persons to whom the Software is furnished to do so, subject to | ||
// the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be | ||
// included in all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | ||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE | ||
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | ||
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | ||
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
// *********************************************************************** | ||
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using System; | ||
using System.Collections.Generic; | ||
using System.Diagnostics; | ||
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namespace NUnit.Engine.Services | ||
{ | ||
internal class AgentRecord | ||
{ | ||
public Guid Id; | ||
public Process Process; | ||
public ITestAgent Agent; | ||
public AgentStatus Status; | ||
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public AgentRecord(Guid id, Process p, ITestAgent a, AgentStatus s) | ||
{ | ||
this.Id = id; | ||
this.Process = p; | ||
this.Agent = a; | ||
this.Status = s; | ||
} | ||
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} | ||
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/// <summary> | ||
/// A simple class that tracks data about this | ||
/// agencies active and available agents. | ||
/// This class is required to be multi-thread safe. | ||
/// </summary> | ||
internal class AgentDataBase | ||
{ | ||
private readonly Dictionary<Guid, AgentRecord> _agentData = new Dictionary<Guid, AgentRecord>(); | ||
private readonly object _lock = new object(); | ||
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public AgentRecord this[Guid id] | ||
{ | ||
get | ||
{ | ||
lock (_lock) | ||
{ | ||
return _agentData[id]; | ||
} | ||
} | ||
} | ||
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public int Count | ||
{ | ||
get | ||
{ | ||
lock (_lock) | ||
{ | ||
return _agentData.Count; | ||
} | ||
} | ||
} | ||
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// Take a snapshot of the database - used primarily in testing. | ||
public Snapshot TakeSnapshot() | ||
{ | ||
lock (_lock) | ||
{ | ||
return new Snapshot(_agentData.Values); | ||
} | ||
} | ||
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public void Add(AgentRecord r) | ||
{ | ||
lock (_lock) | ||
{ | ||
_agentData[r.Id] = r; | ||
} | ||
} | ||
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#region Methods not currently used | ||
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// These methods are not currently used, but are being | ||
// maintained (and tested) for now since TestAgency is | ||
// undergoing some changes and may need them again. | ||
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public void Remove(Guid agentId) | ||
{ | ||
lock (_lock) | ||
{ | ||
_agentData.Remove(agentId); | ||
} | ||
} | ||
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public void Clear() | ||
{ | ||
lock (_lock) | ||
{ | ||
_agentData.Clear(); | ||
} | ||
} | ||
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#endregion | ||
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#region Nested Snapshot Class used in Testing | ||
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public class Snapshot | ||
{ | ||
public Snapshot(IEnumerable<AgentRecord> data) | ||
{ | ||
Guids = new List<Guid>(); | ||
Records = new List<AgentRecord>(); | ||
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foreach(var record in data) | ||
{ | ||
Guids.Add(record.Id); | ||
Records.Add(record); | ||
} | ||
} | ||
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public ICollection<Guid> Guids { get; private set; } | ||
public ICollection<AgentRecord> Records { get; private set; } | ||
} | ||
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#endregion | ||
} | ||
} |
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