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[WIP] TWW Support #678
[WIP] TWW Support #678
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K, after a heated discussion we decided to move it to the health element. |
It's needed due to the nature of the element, but if layout devs want to do something else they can always override the whole thing 😵
K, this PR is now the TWW PR, all the TWW-related work will be happening here. I won't be renaming the git branch, it's whatever 😒 |
For now... 😵
Again... But this time around it should actually work 😅
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Weird empty lines 🤔
local ALT_POWER_BAR_PAIR_DISPLAY_INFO = _G.ALT_POWER_BAR_PAIR_DISPLAY_INFO | ||
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Why did you add an empty line here tho?
local SPEC_MAGE_ARCANE = _G.SPEC_MAGE_ARCANE or 1 | ||
local SPEC_MONK_WINDWALKER = _G.SPEC_MONK_WINDWALKER or 3 | ||
local SPEC_WARLOCK_DESTRUCTION = _G.SPEC_WARLOCK_DESTRUCTION or 3 | ||
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And here?
local ALTERNATE_POWER_INDEX = Enum.PowerType.Alternate or 10 | ||
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And here?
local ALT_POWER_BAR_PAIR_DISPLAY_INFO = _G.ALT_POWER_BAR_PAIR_DISPLAY_INFO | ||
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And here?
In TWW Blizz added this new thingy, the temporary max health loss bar.
In this pic the max health was reduced by 50%, but the player is still at 100% health, it's just the total available amount of hp that's reduced temporarily, my assumption so far is that it's due to some raid/dungeon mechanics/auras hence the "temporary" bit in its name. This bar is kinda similar to "Reserved Life" from Path of Exile.