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ocornut committed Jan 31, 2025
2 parents c2dcc80 + dbb5eea commit 11b3a7c
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14 changes: 9 additions & 5 deletions docs/CHANGELOG.txt
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Expand Up @@ -36,12 +36,15 @@ HOW TO UPDATE?
- Please report any issue!

-----------------------------------------------------------------------
VERSION 1.91.8 WIP (In Progress)
VERSION 1.91.8 (Released 2025-01-31)
-----------------------------------------------------------------------

Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.8

Breaking changes:

- ColorEdit, ColorPicker: redesigned how alpha is displayed in the preview square. (#8335, #1578, #346)
- ColorEdit, ColorPicker: redesigned how alpha is displayed in the preview
square. (#8335, #1578, #346)
- Removed ImGuiColorEditFlags_AlphaPreview (made value 0): it is now the default behavior.
- Prior to 1.91.8: alpha was made opaque in the preview by default _unless_ using ImGuiColorEditFlags_AlphaPreview.
- We now display the preview as transparent by default. You can use ImGuiColorEditFlags_AlphaOpaque to use old behavior.
Expand All @@ -63,22 +66,24 @@ Other changes:
by introducing a delay. This is a very rarely used UI idiom, but some apps
use this: e.g. MS Explorer single-click on an icon triggers a rename.
Generally use with 'delay >= io.MouseDoubleClickTime' + combine with a
'io.MouseClickedLastCount == 1' check.
'GetMouseClickedCount() == 1' check.
- Windows: legacy SetWindowFontScale() is properly inherited by nested child
windows. Note that an upcoming major release should make this obsolete,
but in the meanwhile it works better now. (#2701, #8138, #1018)
- Windows, Style: Fixed small rendering issues with menu bar, resize grip and
scrollbar when using thick border sizes. (#8267, #7887)
- Windows: Fixed IsItemXXXX() functions not working on append-version of EndChild(). (#8350)
Also made some of the fields accessible after BeginChild() to match Begin() logic.
- Error Handling: Recovery from missing EndMenuBar() call. (#1651)
- Tables, Menus: Fixed using BeginTable() in menu layer (any menu bar). (#8355)
It previously overrode the current layer back to main layer, which caused an issue
with MainMenuBar attempted to release focus when leaving the menu layer.
- Tables, Menus: Fixed tables or child windows submitted inside BeginMainMenuBar()
being unable to save their settings, as the main menu bar uses _NoSavedSettings. (#8356)
- ColorEdit, ColorPicker: Fixed alpha preview broken in 1.91.7. (#8336, #8241). [@PathogenDavid]
- Tabs, Style: reworked selected overline rendering to better accommodate
for rounded tabs. Reduced default thickness (style.TabBarOverlineSize),
increased default rounding (style.TabRounding). (#8334) [@Kian738, @ocornut]
styles as the current look is not right (but ImGuiCol_TabSelectedOverline stays the same).
- Debug Tools: Tweaked font preview.
- ImDrawList: texture baked storage for thick line reduced from ~64x64 to ~32x32. (#3245)
- Fonts: IndexLookup[] table hold 16-bit values even in ImWchar32 mode,
Expand All @@ -87,7 +92,6 @@ Other changes:
- Fonts: OversampleH/OversampleV defaults to 0 for automatic selection.
- OversampleH == 0 --> use 1 or 2 depending on font size and use of PixelSnapH.
- OversampleV == 0 --> always use 1.
This also
- ImFontAtlas: made calling ClearFonts() call ClearInputData(), as calling
one without the other is never correct. (#8174, #6556, #6336, #4723)
- Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in
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1 change: 0 additions & 1 deletion examples/example_sdl3_opengl3/main.cpp
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Expand Up @@ -18,7 +18,6 @@
#include <SDL3/SDL_opengl.h>
#endif

// This example doesn't compile with Emscripten yet! Awaiting SDL3 support.
#ifdef __EMSCRIPTEN__
#include "../libs/emscripten/emscripten_mainloop_stub.h"
#endif
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4 changes: 4 additions & 0 deletions examples/example_sdl3_sdlrenderer3/main.cpp
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Expand Up @@ -21,6 +21,10 @@
#include <SDL3/SDL_opengl.h>
#endif

#ifdef __EMSCRIPTEN__
#include "../libs/emscripten/emscripten_mainloop_stub.h"
#endif

// Main code
int main(int, char**)
{
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7 changes: 6 additions & 1 deletion imgui.cpp
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@@ -1,4 +1,4 @@
// dear imgui, v1.91.8 WIP
// dear imgui, v1.91.8
// (main code and documentation)

// Help:
Expand Down Expand Up @@ -10973,6 +10973,11 @@ void ImGui::ErrorRecoveryTryToRecoverWindowState(const ImGuiErrorRecoveryStat
IM_ASSERT_USER_ERROR(0, "Missing EndMultiSelect()");
EndMultiSelect();
}
if (window->DC.MenuBarAppending) //-V1044
{
IM_ASSERT_USER_ERROR(0, "Missing EndMenuBar()");
EndMenuBar();
}
while (window->DC.TreeDepth > state_in->SizeOfTreeStack) //-V1044
{
IM_ASSERT_USER_ERROR(0, "Missing TreePop()");
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6 changes: 3 additions & 3 deletions imgui.h
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@@ -1,4 +1,4 @@
// dear imgui, v1.91.8 WIP
// dear imgui, v1.91.8
// (headers)

// Help:
Expand Down Expand Up @@ -28,8 +28,8 @@

// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.91.8 WIP"
#define IMGUI_VERSION_NUM 19174
#define IMGUI_VERSION "1.91.8"
#define IMGUI_VERSION_NUM 19180
#define IMGUI_HAS_TABLE
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
#define IMGUI_HAS_DOCK // Docking WIP branch
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2 changes: 1 addition & 1 deletion imgui_demo.cpp
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@@ -1,4 +1,4 @@
// dear imgui, v1.91.8 WIP
// dear imgui, v1.91.8
// (demo code)

// Help:
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2 changes: 1 addition & 1 deletion imgui_draw.cpp
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@@ -1,4 +1,4 @@
// dear imgui, v1.91.8 WIP
// dear imgui, v1.91.8
// (drawing and font code)

/*
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2 changes: 1 addition & 1 deletion imgui_internal.h
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@@ -1,4 +1,4 @@
// dear imgui, v1.91.8 WIP
// dear imgui, v1.91.8
// (internal structures/api)

// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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2 changes: 1 addition & 1 deletion imgui_tables.cpp
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@@ -1,4 +1,4 @@
// dear imgui, v1.91.8 WIP
// dear imgui, v1.91.8
// (tables and columns code)

/*
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30 changes: 21 additions & 9 deletions imgui_widgets.cpp
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@@ -1,4 +1,4 @@
// dear imgui, v1.91.8 WIP
// dear imgui, v1.91.8
// (widgets code)

/*
Expand Down Expand Up @@ -8665,6 +8665,10 @@ void ImGui::EndMenuBar()
return;
ImGuiContext& g = *GImGui;

IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'"
IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar);
IM_ASSERT(window->DC.MenuBarAppending);

// Nav: When a move request within one of our child menu failed, capture the request to navigate among our siblings.
if (NavMoveRequestButNoResultYet() && (g.NavMoveDir == ImGuiDir_Left || g.NavMoveDir == ImGuiDir_Right) && (g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu))
{
Expand All @@ -8691,9 +8695,6 @@ void ImGui::EndMenuBar()
}
}

IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'"
IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar);
IM_ASSERT(window->DC.MenuBarAppending);
PopClipRect();
PopID();
window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->Pos.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos.
Expand Down Expand Up @@ -8766,21 +8767,32 @@ bool ImGui::BeginMainMenuBar()
float height = GetFrameHeight();
bool is_open = BeginViewportSideBar("##MainMenuBar", viewport, ImGuiDir_Up, height, window_flags);
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);

if (is_open)
BeginMenuBar();
else
if (!is_open)
{
End();
return false;
}

// Temporarily disable _NoSavedSettings, in the off-chance that tables or child windows submitted within the menu-bar may want to use settings. (#8356)
g.CurrentWindow->Flags &= ~ImGuiWindowFlags_NoSavedSettings;
BeginMenuBar();
return is_open;
}

void ImGui::EndMainMenuBar()
{
ImGuiContext& g = *GImGui;
if (!g.CurrentWindow->DC.MenuBarAppending)
{
IM_ASSERT_USER_ERROR(0, "Calling EndMainMenuBar() not from a menu-bar!"); // Not technically testing that it is the main menu bar
return;
}

EndMenuBar();
g.CurrentWindow->Flags |= ImGuiWindowFlags_NoSavedSettings; // Restore _NoSavedSettings (#8356)

// When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window
// FIXME: With this strategy we won't be able to restore a NULL focus.
ImGuiContext& g = *GImGui;
if (g.CurrentWindow == g.NavWindow && g.NavLayer == ImGuiNavLayer_Main && !g.NavAnyRequest && g.ActiveId == 0)
FocusTopMostWindowUnderOne(g.NavWindow, NULL, NULL, ImGuiFocusRequestFlags_UnlessBelowModal | ImGuiFocusRequestFlags_RestoreFocusedChild);

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