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Examples: DirectX11: fixed vertex shader which breaks with VS2015 som…
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…ehow (DX11 version?) (#313)
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ocornut committed Sep 1, 2015
1 parent f195bf7 commit 77bcb71
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion examples/directx11_example/imgui_impl_dx11.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -293,7 +293,7 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
// Create the vertex shader
{
static const char* vertexShader =
"cbuffer vertexBuffer : register(c0) \
"cbuffer vertexBuffer : register(b0) \
{\
float4x4 ProjectionMatrix; \
};\
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