Ruby/SDL is the ruby extension library to use SDL.
SDL(Simple DirectMedia Layer) is a cross-platform multimedia library
designed to provide fast access to the graphics framebuffer and audio
devices. See http://www.libsdl.org/ if you want to know SDL in detail.
This library supports Linux, Win32, MacOS X.
This library perhaps works on FreeBSD and other standard Unix-like systems.
Ruby/SDL needs Ruby and SDL and optionally uses SDL_image, SDL_mixer, SDL_ttf, SGE, OpenGL and SMPEG.
Indispensable
Optional
- SDL_mixer http://www.libsdl.org/projects/SDL_mixer/index.html
- SDL_ttf http://www.libsdl.org/projects/SDL_ttf/index.html
- SDL_image http://www.libsdl.org/projects/SDL_image/index.html
- SGE http://www.etek.chalmers.se/~e8cal1/sge/
- SMPEG http://www.icculus.org/smpeg/
- SDLSKK http://www.kmc.gr.jp/~ohai/sdlskk.en.html
Some packages are available: Debian's .deb, FreeBSD's ports, or Windows' zipfile.
RubyGems are also available. You can install Ruby/SDL:
gem install rubysdl
You can install from source code as follows:
-
install Ruby : See Ruby's document and install.
-
install SDL : Extract SDL's source and run
./configure
. And runmake
,make install
. -
install SGE : Run
make
andmake install
. -
install SDL_mixer, SDL_ttf, SDL_image, SMPEG and SDLSKK : See documents of these libraries and install them .
-
install this extension library,Ruby/SDL : Run
ruby extconf.rb
,make
andmake install
. -
(Mac OS X user only) install rsdl : Run
gem install rsdl
. rsdl is a wrapper of the Ruby interpreter. This wrapper prepares Cocoa framework before running the interpreter.
You can use SGE without intalling:
gem install rubysdl -- --enable-bundled-sge
or
ruby extconf.rb --enable-bundled-sge
However, please do not use this option if you have other way. Please install SGE separately if possible.
Write require 'sdl'
in your Ruby script.
If your system is OS X, you must use rsdl command
as an interpreter instead of ruby command.
See following documents and samples if you want to know the detail.
sample/*.rb
: Ruby/SDL samples. In some scripts, you have to prepare data such assample.wav
andsample.mpg
.rubysdl_ref.en.html
: The reference manualrubysdl_ref.en.rd
: RD style reference manual(the contents is same asrubysdl_ref.en.html
)- documents of SDL : This is in SDL archive. Please read this when you want to know what does't describe these documents.
You can use OpenGL with this library.
- Setup OpenGL and SDL.
- Install ruby-opengl (http://ruby-opengl.rubyforge.org/)
- Run
ruby extconf.rb
,make
, andmake install
- Write
require 'sdl'; require 'opengl'
in your script.
We use OpenGL through ruby-opengl. Please see SDL's document, OpenGL document and sample/testgl.rb .
This library is distributed under GNU LGPL version 2.1 or later,
which can be found in the file LICENSE
.
But samples, the Ruby scripts sample/*.rb
, are not under LGPL, and
you can use their files freely.
Thanks to ...
- Tamura : some patches and advertising
- Akinori MUSHA : Porting on FreeBSD
- Danny van Bruggen : some ideas are from his library "RUDL"
- akira yamada : patch of SDL::TTF, making packages of Vine and Debian.
- Wayne Conrad : some patches
- Christian Neukirchen, Kent Dahl : send a patch
- Keffin Barnaby : some patches
- Rorien Dunn, Dennis Ranke, Keita Urashima : bug reports and useful information
- Yusuke TABATA : introduce me into SDL world
- SDLdoc Japanese translation project : base of Ruby/SDL's reference manual
- Hara Yutaka: Sample TrueTypeFont, MacOS X support
- Members of #sdl-fan-jp @ FriendChat: bug reports and advices
- Cyross Makoto: Windows support
- Dwayne C. Litzenberger: Some patches
Some functions, especially SDL::MPEG methods and pallete handling methods, are not tested.
- Ippei Obayashi: main developer
- Cyross Makoto: Windows suppport
- yhara: MacOS X support
Please send comments and bug reports to the author. Author's mail address: [email protected]