Skip to content

Script Hooks that can be applied to Game Objects and configured without compiling or being added to a module. Give properties of other asset types to every asset!

License

Notifications You must be signed in to change notification settings

olie304/UnturnedScripts

Repository files navigation

UnturnedScripts

Scripts that can be applied to Game Objects and configured without compiling or being added to a module

Read more at https://steamcommunity.com/sharedfiles/filedetails/?id=1086881979

INSTALL:

Move a script somewhere in your Assets directory and then add it to the Game Object that you want it to trigger on. Then configure any variables that the script may have.

DISCLAIMER:

Not all of these might work 100% as intended except for the Universal Decals, DeadzoneVolume, KillVolume, LandscapeHoleVolume, FlickeringLight, and BlinkingLight scripts. These scripts only reference precompiled scripts in-game so making modifications to them will not change anything in-game and may even break the script. These are not the only scripts that this technique works on, I just thought that these were the most important one and that you should be able to find and edit down other working scripts to a usable state using these ones as examples.

About

Script Hooks that can be applied to Game Objects and configured without compiling or being added to a module. Give properties of other asset types to every asset!

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages