v0.2.13
What's Changed
- build(deps): bump hendrikmuhs/ccache-action from 1.2.12 to 1.2.13 by @dependabot in #3497
- jak3: fix mirage shot by @Hat-Kid in #3501
- ci: pin to avx for macos by @xTVaser in #3502
- fix another jak 1 level name by @ManDude in #3503
- fix c++ compiler warnings, extract_merc assert by @water111 in #3488
- CI: Periodic Controller Database Update by @OpenGOALBot in #3507
- decomp3: traffic/citizen/faction code,
desert-rescue
by @Hat-Kid in #3506 - Add hfrag, clean up some background renderer stuff by @water111 in #3509
- jak3: fix local space particle info crash by @Hat-Kid in #3511
- Intro palace DGOs by @BreakPoints in #3512
- decomp3: more misc files by @Hat-Kid in #3513
- Jak3 sky by @water111 in #3514
- Dependency graph work - Part 1 - Preliminary work by @xTVaser in #3505
- jak3: fix hud sprite crash + add entity debugger by @ManDude in #3516
- CI: Periodic Controller Database Update by @OpenGOALBot in #3517
- goalc: add a performance report feature by @xTVaser in #3519
- decomp3: decompile remaining mission code by @Hat-Kid in #3515
- jak3: custom level support by @Hat-Kid in #3522
- Start setting up texture animation for jak 3. by @water111 in #3524
- [wip] build actor tool by @Hat-Kid in #3266
- jak3: sprite limit increase + add bsphere toggle for region faces by @ManDude in #3529
- jak 3 shadows by @ManDude in #3530
- jak3: shadow culling hack + finish region debugging tools + fix bigmap crashes by @ManDude in #3532
- Add periods to lines in code_status.md for consistency by @richarm4 in #3521
- CI: Periodic Controller Database Update by @OpenGOALBot in #3528
- game: fix the path the
--portable
flag determines by @xTVaser in #3537 - g/j2: add some debug menu options to unlock things and give orbs/gems/ammo by @xTVaser in #3539
- [buildactor] support generating
collide-mesh
es for custom models by @Hat-Kid in #3540 - jak3 - fill out some
text-id
entries by @dallmeyer in #3494 - [jak2] new subtitle speakers by @Aloqas in #3536
- [jak3] implement autocollect and city turbo board cheats, fix actor heap and level flags by @ManDude in #3541
Full Changelog: v0.2.12...v0.2.13