v0.2.5
What's Changed
- 989snd: sound bank loading overhaul by @Ziemas in #3185
- [jak2] Fix unicode issue with GAME.CGO load by @water111 in #3254
- fix weird potential initialization bug with the music log by @ManDude in #3258
- CI: Periodic Controller Database Update by @OpenGOALBot in #3255
- add ms to loader output by @trippjoe in #3261
- Disable save_texture_pngs by default [jak1] by @dallmeyer in #3256
- French subtitle_lines_fr-FR.json by @RoyalForgotten in #3259
- g/j2: save window-size to pc-settings when it's changed by @xTVaser in #3263
- g/j2: fix interleaving of local and external highscores by @xTVaser in #3264
- g/j2: switch to OpenGOAL speedrun.com leaderboards by @xTVaser in #3265
- [jak2] fix shadow origin using wrong joint by @ManDude in #3271
- [jak2] implement pc cheats in menu by @ManDude in #3275
- Impr: Make mesh extract compatible with gLTF 2.0 (and Blender 4.0) by @EvelynTSMG in #3268
- j2-overlord: Clean up some VAG functions by @Ziemas in #3287
- build(deps): bump actions/upload-artifact from 3 to 4 by @dependabot in #3284
- build(deps): bump actions/download-artifact from 3 to 4 by @dependabot in #3283
- Support extracting collision to obj for jak2/3 formats by @dallmeyer in #3292
- d/j3: all-types: guess at associated process for non-virtual states and fix some issues along the way by @xTVaser in #3300
- game: Fix issues related to remapping with SDL axii's (ie. triggers) by @xTVaser in #3294
- [jak2] implement statistics tracker by @ManDude in #3288
- Fix cases of string formatting with non string literals by @dallmeyer in #3304
- custom levels: enum lump support by @Hat-Kid in #3305
- [pckernel] use
pc-get-resolution
to fetch initial fullscreen resolution by @ManDude in #3307 - deps: update zydis to latest commit by @xTVaser in #3306
Full Changelog: v0.2.4...v0.2.5