Releases: open-goal/jak-project
Releases · open-goal/jak-project
v0.1.12
What's Changed
- Fix one frame of ghost yellow eco in finalboss by @Zedb0T in #1536
- compiler speed improvement by @water111 in #1547
- expand symbol table by @ManDude in #1534
- Replace assert with user-friendly error if ISO is invalid or not found by @doctashay in #1540
- [merc2] guard against nans in bones by @water111 in #1549
- [game][150fps] more high fps fixes by @Brent-Hickey in #1518
- framerate and vsync menus and fixes by @ManDude in #1552
New Contributors
Full Changelog: v0.1.11...v0.1.12
v0.1.11
What's Changed
Full Changelog: v0.1.10...v0.1.11
v0.1.10
What's Changed
- PAL & NTSC-J support + updates by @ManDude in #1490
- tools: only allow valid language-ids to be selected in the subtitle editor by @xTVaser in #1523
- [custom levels] fix various collision bugs by @water111 in #1522
- lint: add include sorting config to clang-format by @xTVaser in #1517
- Fix GCC 12 build by @Ziemas in #1530
- github: improve bug report issue template by @xTVaser in #1527
- github: fix issue with bug report template by @xTVaser in #1532
- full ntsc-j mode + greatest hits support by @ManDude in #1525
- game: use the tagged version number if available by @xTVaser in #1526
- discord-rpc: check for custom levels and add placeholder icon by @Hat-Kid in #1531
- make 60FPS always the default and add frame rate option to settings by @ManDude in #1533
Full Changelog: v0.1.9...v0.1.10
v0.1.9
v0.1.8
What's Changed
- [game] 150fps fixes by @Brent-Hickey in #1503
- [game] Scale first-person and progress HUD for pc 16:9 by @Brent-Hickey in #1504
- paths: ensure
imgui
andgame_config
respects the project path by @xTVaser in #1505 - game: remove mystery windows chime sound when starting up by @xTVaser in #1506
- readme: update ubuntu and arch dependencies and small fixes by @Hat-Kid in #1507
- readme: add fedora build instructions by @Hat-Kid in #1508
- Simplified time of day logic by @richarm4 in #1487
- windows graphics fixes by @ManDude in #1512
Full Changelog: v0.1.7...v0.1.8
v0.1.6
What's Changed
- [custom levels] add 3rdparty library for gltf files by @water111 in #1481
- Binding display readability improvements + add example showing font-color constants by @towai in #1475
- issues: add issue templates by @Hat-Kid in #1480
- Fixed typos in FAQ.md by @richarm4 in #1486
- [game] 150fps support (and 100fps support) by @Brent-Hickey in #1264
New Contributors
- @richarm4 made their first contribution in #1486
- @Brent-Hickey made their first contribution in #1264
Full Changelog: v0.1.5...v0.1.6
v0.1.5
What's Changed
- Update README.md by @ManDude in #1462
- a bunch of PC/GFX system fixes by @ManDude in #1465
- Update pc-pad-utils.gc by @towai in #1466
- Add menu bar toggle by @SortAnon in #1472
- small fixes by @ManDude in #1470
- docs: add instructions for texture replacement on release build by @Hat-Kid in #1471
- release: include error metadata file for launcher purposes by @xTVaser in #1463
- actions: add
libpulse-dev
dependency to fix audio on pipewire systems by @Hat-Kid in #1473
New Contributors
Full Changelog: v0.1.4...v0.1.5
v0.1.4
What's Changed
- Discord RPC enhancements/additions by @Hat-Kid in #1162
- [graphics] merc2 fix, texture crash bug fix by @water111 in #1385
- [graphics] improve blending when depth write is disabled by @water111 in #1386
village1
,jungle
,beach
andfirecanyon
subtitles by @ManDude in #1388- [game] fix ambients stopping and swamp blimp tethers by @water111 in #1389
- [game] fix flava triggering on nans by @water111 in #1391
- add an extra hud element for
battlecontroller
battles by @ManDude in #1397 - [game] fix ps crash and disappearing ram by @water111 in #1398
- remove unused str files from build system by @ManDude in #1400
- small shader optimizations by @ManDude in #1402
- hook up merc2 to fog intensity, flip some min/max fogs by @water111 in #1403
- [game] prevent NaNs when there's a zero area triangle in edgegrab by @water111 in #1404
- [graphics] fix edges of small eyes by @water111 in #1405
- [graphics] add missing blend used in final boss fight by @water111 in #1406
- fix
plant-boss
decomp by @ManDude in #1407 - "quit game" option in title + reduce particle cap (30720 2D -> 15360 2D) by @ManDude in #1410
- [game] fix daxter stuck face bug by @water111 in #1409
- [game] music player by @ManDude in #1416
- [discord-rpc] Add time of day by @Hat-Kid in #1418
- fix a few compiler warnings by @water111 in #1419
- [decomp] clean up KERNEL.CGO code by @water111 in #1420
- [discord-rpc] fix status not being updated while indoors by @Hat-Kid in #1421
- [decomp] clean up first 50 files by @water111 in #1422
- [decompiler] setup before making IR2 type inspector by @water111 in #1423
- [decompiler] cleanup to get atomic ops working on jak2 inputs by @water111 in #1426
- add missing
cstddef
include by @water111 in #1432 process-spawn
+ pretty printer improvements by @ManDude in #1428- some
static-screen
decomp fixes by @ManDude in #1435 - fix IOP getting stuck on music load by @ManDude in #1437
- tools: Add cutscene player / subtitle editor window by @xTVaser in #1429
- minor fixes to pc goal code by @ManDude in #1442
- fix goalc crash and clang warnings by @water111 in #1441
- cleanup
settings
stuff by @ManDude in #1444 - [decomp] clean up files 50-100 by @water111 in #1443
- [decomp] clean up to file 110 by @water111 in #1446
- [game] fix bad resolutions menu options by @ManDude in #1448
- [game] fix shadow offset in widescreen by @water111 in #1449
- tools: Some subtitle editor cleanup and add hint support by @xTVaser in #1450
- game: automatically apply framelimiter on high refresh rate monitors by @xTVaser in #1452
- [decomp] macros for sound playback by @ManDude in #1453
- fix compile error by @water111 in #1451
- fix some entity decomp + improve battle hud to track specific tasks by @ManDude in #1455
- Update
game
directory description (we do have audio) by @ManDude in #1460
Full Changelog: v0.1.3...v0.1.4
v0.1.3
What's Changed
- try using a hash table for art groups by @water111 in #1370
- make linux tests pass again by @water111 in #1371
- Use "Inverted" terminology for cam options, add "Restore Original" option by @dallmeyer in #1361
- [decomp] add
import
statements for art groups by @water111 in #1372 - fix float->int cast suppression + minor cleanup of a couple files by @ManDude in #1375
- assert toggle by @ManDude in #1377
- [graphics] merc2 renderer by @water111 in #1374
- Loader improvements by @water111 in #1378
Full Changelog: v0.1.2...v0.1.3
v0.1.2
What's Changed
Full Changelog: v0.1.1...v0.1.2