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fix: canvasDivider can't work #1075
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fix: canvasDivider can't work #1075
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1. 修复 CanvasRowCol 组件剪刀工具无效的 bug
WalkthroughThe pull request introduces an enhancement to the Changes
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Actionable comments posted: 0
🧹 Nitpick comments (1)
packages/canvas/container/src/components/CanvasDivider.vue (1)
107-112
: LGTM! Consistent canvas state updates for row operations.The operateNode calls maintain canvas state synchronization across different splitting scenarios. However, consider adding error handling for the operateNode calls.
Consider wrapping the operateNode calls in try-catch blocks:
try { useCanvas().operateNode({ type: 'updateAttributes', id: parent.id, value: { children: parent.children } }) +} catch (error) { + console.error('Failed to update canvas state:', error) + // Consider adding error recovery logic here +}Also applies to: 140-144
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📒 Files selected for processing (1)
packages/canvas/container/src/components/CanvasDivider.vue
(4 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (1)
- GitHub Check: push-check
🔇 Additional comments (3)
packages/canvas/container/src/components/CanvasDivider.vue (3)
26-26
: LGTM! Import statement for canvas state management.The addition of useCanvas is essential for synchronizing the canvas state after structural modifications.
Line range hint
89-144
: Add tests for canvas state synchronization.While the implementation looks solid, the PR objectives mention that tests haven't been added. Consider adding unit tests to verify:
- Canvas state updates after vertical splits
- Canvas state updates after horizontal splits
- Error handling for failed state updates
Would you like me to help generate test cases for these scenarios?
90-95
: LGTM! Canvas state synchronization after vertical split.The operateNode call ensures that the canvas state is properly updated after inserting a new column, fixing the scissor tool functionality.
Let's verify that all similar structural modifications in the codebase follow this pattern:
✅ Verification successful
✓ Verified: Canvas state synchronization pattern is consistent
The implementation correctly follows the established pattern in the codebase where all structural modifications to children arrays are properly synchronized with the canvas state through
operateNode
calls. No issues found.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for similar patterns where children arrays are modified without canvas state updates ast-grep --pattern 'children.splice($$$)'Length of output: 43
Script:
#!/bin/bash # Search for children array modifications and canvas state updates using multiple patterns echo "=== Children Array Modifications ===" rg "children\s*[=\[]|\.splice" -t vue -A 2 -B 2 echo -e "\n=== Canvas State Updates ===" rg "operateNode.*updateAttributes" -t vue -A 2 -B 2 echo -e "\n=== Array Mutations ===" ast-grep --pattern 'children = $$$'Length of output: 507
Script:
#!/bin/bash # Search with explicit file extensions and simpler patterns echo "=== Children Modifications ===" rg -t js -t vue --type-add 'vue:*.vue' "children\." -A 2 -B 2 echo -e "\n=== Canvas Operations ===" rg -t js -t vue --type-add 'vue:*.vue' "operateNode" -A 2 -B 2Length of output: 48571
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Actionable comments posted: 0
🧹 Nitpick comments (2)
packages/canvas/container/src/components/CanvasDivider.vue (2)
90-95
: Add error handling for canvas operation.While the canvas operation is correctly implemented, consider adding error handling to gracefully handle potential failures in the canvas state update.
- useCanvas().operateNode({ - type: 'updateAttributes', - id: parent.id, - value: { children: parent.children } - }) + try { + useCanvas().operateNode({ + type: 'updateAttributes', + id: parent.id, + value: { children: parent.children } + }) + } catch (error) { + console.error('Failed to update canvas state:', error) + // Consider adding user feedback or rollback mechanism + }
107-112
: Refactor duplicate canvas operations.The same canvas update operation is duplicated in two places. Consider extracting it into a reusable function to follow the DRY principle.
+ const updateCanvasNode = (parentId, children) => { + try { + useCanvas().operateNode({ + type: 'updateAttributes', + id: parentId, + value: { children } + }) + } catch (error) { + console.error('Failed to update canvas state:', error) + } + } + const handleSplitRow = () => { const { parent, schema } = getCurrent() const index = parent.children.findIndex(({ id }) => id === schema.id) if (schema.componentName === 'CanvasRow') { parent.children.splice(index + 1, 0, extend(true, {}, ROW_SNIPPET)) - useCanvas().operateNode({ - type: 'updateAttributes', - id: parent.id, - value: { children: parent.children } - }) + updateCanvasNode(parent.id, parent.children) return } // Rest of the code... if (schema.componentName === 'CanvasCol') { // Existing logic... - useCanvas().operateNode({ - type: 'updateAttributes', - id: parent.id, - value: { children: parent.children } - }) + updateCanvasNode(parent.id, parent.children) }Also applies to: 140-144
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (1)
packages/canvas/container/src/components/CanvasDivider.vue
(4 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (1)
- GitHub Check: push-check
🔇 Additional comments (2)
packages/canvas/container/src/components/CanvasDivider.vue (2)
26-26
: LGTM!The import of useCanvas is correctly added and necessary for the canvas node operations.
26-26
: Overall implementation looks good with minor improvements suggested.The changes successfully fix the scissors tool functionality by properly synchronizing the canvas state after DOM modifications. The implementation is correct and addresses the PR objective. Consider the suggested improvements for error handling and code reusability, but these are not blocking issues.
Also applies to: 90-95, 107-112, 140-144
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Please check if your PR fulfills the following requirements:
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What kind of change does this PR introduce?
Background and solution
What is the current behavior?
修复 CanvasRowCol 组件剪刀工具无效的 bug
Issue Number: #1046
What is the new behavior?
Does this PR introduce a breaking change?
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