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fix: canvasDivider can't work #1075

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@chilingling chilingling commented Jan 25, 2025

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PR Checklist

Please check if your PR fulfills the following requirements:

  • The commit message follows our Commit Message Guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)
  • Built its own designer, fully self-validated

PR Type

What kind of change does this PR introduce?

  • Bugfix
  • Feature
  • Code style update (formatting, local variables)
  • Refactoring (no functional changes, no api changes)
  • Build related changes
  • CI related changes
  • Documentation content changes
  • Other... Please describe:

Background and solution

What is the current behavior?

修复 CanvasRowCol 组件剪刀工具无效的 bug

Issue Number: #1046

What is the new behavior?

Does this PR introduce a breaking change?

  • Yes
  • No

Other information

Summary by CodeRabbit

  • New Features
    • Enhanced canvas divider functionality with improved state synchronization
    • Added support for more precise canvas node updates when modifying component structure

1. 修复 CanvasRowCol 组件剪刀工具无效的 bug
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coderabbitai bot commented Jan 25, 2025

Walkthrough

The pull request introduces an enhancement to the CanvasDivider.vue component by importing the useCanvas function from the @opentiny/tiny-engine-meta-register package. This addition allows for more precise synchronization of canvas state after modifying component structures, specifically by using the useCanvas().operateNode method to update canvas nodes when children are inserted or modified.

Changes

File Change Summary
packages/canvas/container/src/components/CanvasDivider.vue Added import of useCanvas function to synchronize canvas state after modifying component children

Possibly related PRs

Suggested labels

bug, refactor-main

Suggested reviewers

  • hexqi
  • rhlin

Poem

🐰 A canvas divider, sleek and bright,
Synchronizing nodes with all its might
Import the magic, useCanvas so keen
Updating children with a rabbit's dream
Code flows smoothly, state in perfect sight! 🎨


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@github-actions github-actions bot added bug Something isn't working refactor-main refactor/develop branch feature labels Jan 25, 2025
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Actionable comments posted: 0

🧹 Nitpick comments (1)
packages/canvas/container/src/components/CanvasDivider.vue (1)

107-112: LGTM! Consistent canvas state updates for row operations.

The operateNode calls maintain canvas state synchronization across different splitting scenarios. However, consider adding error handling for the operateNode calls.

Consider wrapping the operateNode calls in try-catch blocks:

 try {
   useCanvas().operateNode({
     type: 'updateAttributes',
     id: parent.id,
     value: { children: parent.children }
   })
+} catch (error) {
+  console.error('Failed to update canvas state:', error)
+  // Consider adding error recovery logic here
+}

Also applies to: 140-144

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 5b9d61a and 64b9f34.

📒 Files selected for processing (1)
  • packages/canvas/container/src/components/CanvasDivider.vue (4 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: push-check
🔇 Additional comments (3)
packages/canvas/container/src/components/CanvasDivider.vue (3)

26-26: LGTM! Import statement for canvas state management.

The addition of useCanvas is essential for synchronizing the canvas state after structural modifications.


Line range hint 89-144: Add tests for canvas state synchronization.

While the implementation looks solid, the PR objectives mention that tests haven't been added. Consider adding unit tests to verify:

  1. Canvas state updates after vertical splits
  2. Canvas state updates after horizontal splits
  3. Error handling for failed state updates

Would you like me to help generate test cases for these scenarios?


90-95: LGTM! Canvas state synchronization after vertical split.

The operateNode call ensures that the canvas state is properly updated after inserting a new column, fixing the scissor tool functionality.

Let's verify that all similar structural modifications in the codebase follow this pattern:

✅ Verification successful

✓ Verified: Canvas state synchronization pattern is consistent

The implementation correctly follows the established pattern in the codebase where all structural modifications to children arrays are properly synchronized with the canvas state through operateNode calls. No issues found.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for similar patterns where children arrays are modified without canvas state updates
ast-grep --pattern 'children.splice($$$)' 

Length of output: 43


Script:

#!/bin/bash
# Search for children array modifications and canvas state updates using multiple patterns
echo "=== Children Array Modifications ==="
rg "children\s*[=\[]|\.splice" -t vue -A 2 -B 2

echo -e "\n=== Canvas State Updates ==="
rg "operateNode.*updateAttributes" -t vue -A 2 -B 2

echo -e "\n=== Array Mutations ==="
ast-grep --pattern 'children = $$$'

Length of output: 507


Script:

#!/bin/bash
# Search with explicit file extensions and simpler patterns
echo "=== Children Modifications ==="
rg -t js -t vue --type-add 'vue:*.vue' "children\." -A 2 -B 2

echo -e "\n=== Canvas Operations ==="
rg -t js -t vue --type-add 'vue:*.vue' "operateNode" -A 2 -B 2

Length of output: 48571

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Actionable comments posted: 0

🧹 Nitpick comments (2)
packages/canvas/container/src/components/CanvasDivider.vue (2)

90-95: Add error handling for canvas operation.

While the canvas operation is correctly implemented, consider adding error handling to gracefully handle potential failures in the canvas state update.

-      useCanvas().operateNode({
-        type: 'updateAttributes',
-        id: parent.id,
-        value: { children: parent.children }
-      })
+      try {
+        useCanvas().operateNode({
+          type: 'updateAttributes',
+          id: parent.id,
+          value: { children: parent.children }
+        })
+      } catch (error) {
+        console.error('Failed to update canvas state:', error)
+        // Consider adding user feedback or rollback mechanism
+      }

107-112: Refactor duplicate canvas operations.

The same canvas update operation is duplicated in two places. Consider extracting it into a reusable function to follow the DRY principle.

+    const updateCanvasNode = (parentId, children) => {
+      try {
+        useCanvas().operateNode({
+          type: 'updateAttributes',
+          id: parentId,
+          value: { children }
+        })
+      } catch (error) {
+        console.error('Failed to update canvas state:', error)
+      }
+    }
+
     const handleSplitRow = () => {
       const { parent, schema } = getCurrent()
       const index = parent.children.findIndex(({ id }) => id === schema.id)

       if (schema.componentName === 'CanvasRow') {
         parent.children.splice(index + 1, 0, extend(true, {}, ROW_SNIPPET))
-        useCanvas().operateNode({
-          type: 'updateAttributes',
-          id: parent.id,
-          value: { children: parent.children }
-        })
+        updateCanvasNode(parent.id, parent.children)
         return
       }

       // Rest of the code...

       if (schema.componentName === 'CanvasCol') {
         // Existing logic...
-        useCanvas().operateNode({
-          type: 'updateAttributes',
-          id: parent.id,
-          value: { children: parent.children }
-        })
+        updateCanvasNode(parent.id, parent.children)
       }

Also applies to: 140-144

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 5b9d61a and 64b9f34.

📒 Files selected for processing (1)
  • packages/canvas/container/src/components/CanvasDivider.vue (4 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: push-check
🔇 Additional comments (2)
packages/canvas/container/src/components/CanvasDivider.vue (2)

26-26: LGTM!

The import of useCanvas is correctly added and necessary for the canvas node operations.


26-26: Overall implementation looks good with minor improvements suggested.

The changes successfully fix the scissors tool functionality by properly synchronizing the canvas state after DOM modifications. The implementation is correct and addresses the PR objective. Consider the suggested improvements for error handling and code reusability, but these are not blocking issues.

Also applies to: 90-95, 107-112, 140-144

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