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State machine execution logic #135
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Upon each step, first the run state is executed and then transitions are checked. If a transition is valid, it is executed upto the entry state of the next state. Executing run is then a task for the next step again. Signed-off-by: Peter Soetens <[email protected]> Conflicts: rtt/scripting/StateMachine.cpp
We should only runState when the previous run finished. Signed-off-by: Peter Soetens <[email protected]>
…tivate() The removed line triggered a failed assert in StateMachine::enableEvents(). Signed-off-by: Johannes Meyer <[email protected]>
This patch prevents that the OperationCaller falls back to a RemoteOperationCaller implementation and logs a warning during the test. Signed-off-by: Johannes Meyer <[email protected]>
Yielding in the run program of state INIT already triggers the global transition to the FINI state, before the send event can be processed and trigger a transition to NEXT. This patch adds a condition to the global transition that only evaluates to true after the run program has finished. Signed-off-by: Johannes Meyer <[email protected]>
Signed-off-by: Peter Soetens <[email protected]>
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Master statemachine execution logic
State machine execution logic
Feb 9, 2016
This was referenced Feb 9, 2016
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Signed-off-by: Johannes Meyer <[email protected]>
…reCheck() See also commit f6c8c80 and #113. Signed-off-by: Johannes Meyer <[email protected]>
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This PR modifies the state machine execution logic in a non-backwards compatible way, but does introduce clear semantics of what is done when and in which step of the TaskContext.
Open questions: