Releases: ortegamarcel/fvtt-token-action-hud-thewitchertrpg
v1.2.0 - Foundry v12 compatibility
The token action HUD now works on foundry version 12 (verified with build 328) and tested with my own fork of the Witcher system v1.0.0.
New Contributors
- @Stexinator made their first contribution in #45
v1.1.2 - Fixed compatibility with different Token Action HUD Core module versions
Fixed compatibility with different Token Action HUD Core module versions. Previously it only worked with version 1.4, but now it should not complain whatever version you have installed. Also verified for version 1.5.2.
Also fixed the compatibility warning dialog that shows up at the start. It now only shows up, if the "wrong" system version is installed.
v1.1.1 - Deprecated
Don't use this version.
v1.1.0 - Huge Update
Features
- added inventory tab with consumables:
- added "consume" action for inventory items: Decreases quantity by 1 and shows a chat message and speech bubble above the token
- added support for the module Gwen't - The Dice Game
Compatibility Updates
This module was initially designed to work with my alpha version 0.97-alpha.4 of the Witcher TRPG system. I implemented some compatibility patches to make it usable with the old version 0.96.
- Skills do now work as well, but not natively. That means I implemented a custom logic and UX for rolling skills.
- This can be also activated when using the alpha version.
New Settings Options
- You and your players can now configure which skills they want to see and which not:
- "Consume"-Chat messages can be shown to everyone or consumer and GM only
- Hide quest items (only with v0.97-alpha.4 and higher)
- showing compatibility issues notification at the start to the GM when using v0.96
Bugfixes and small changes
- In the previous version it was possible to configure shown skills directly in a config file. But some skills showed a wrong name. That was fixed now
- HUD is automatically updated whenever you change a setting
- spellcast skill is shown by default
v1.0.1 - Hotfix
Fixed critical bug, where profession skills without stat cause an error, resulting in (parts of) the HUD not showing up.
v1.0.0
New Features:
- Added profession skills
- Added magic (spells, invocations, signs, rituals and hexes)
- Right-Click on Profession Skill or Magic action opens a dialog with a short description
- Settings for customization:
- For Skills and Profession Skills enable a suffix to show nothing, skillpoints or basevalue (skill + stat)
- For Magic actions enable a suffix to show STA-cost
Improvements:
- Updated which weapons are shown
- Only shows weapons that are actually usable (reliability > 0, equipped, ammo in inventory if it is a ranged weapon)
- Ammunition doesn't show up
Planned features:
- Add Kick and Punch combat action
- Add Zoomable Items: Show inventory Item images
- Read more about the Zoomable Image feature
- Use consumables from inventory: Use Poitions, Decoctions, Alchemical Items and Oils
- Customization Settings for Skills: Choose which Skills should be shown.
v0.3.0
Renamed "TheWitcherTRPG" to "thewitchertrpg" since foundry module ids must be lowercase.
v0.2.1
Fixed critical bug, where this module could not be installed.
v0.2.0
- added "Performing a defense action"
- updated how weapons are shown. Don't show:
- ammunition
- weapons that use ammo, if you don't have ammo in your inventory
- if the reliability is 0 or lower
- if the weapon is not equipped
- if the quantity is 0 or lower
- added Skills section
- doesn't work with TheWitcherTRPG v0.96. There is a guide about how to make it work in the README.
- added settings to customize skills:
- Show categories (categorizes skills by their stat/attribute)
- Sorting Alphabetically (yes, no)
- Show Suffix (yes, no, only if skilled)
- Select Suffix (Skillpoints, Basevalue)
v0.1.1 - First Basic Version
Completly changed how the module is structured and updated the README file.