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Releases: ortegamarcel/fvtt-token-action-hud-thewitchertrpg

v1.2.0 - Foundry v12 compatibility

14 Jul 13:05
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The token action HUD now works on foundry version 12 (verified with build 328) and tested with my own fork of the Witcher system v1.0.0.

New Contributors

v1.1.2 - Fixed compatibility with different Token Action HUD Core module versions

16 Nov 09:18
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Fixed compatibility with different Token Action HUD Core module versions. Previously it only worked with version 1.4, but now it should not complain whatever version you have installed. Also verified for version 1.5.2.

Also fixed the compatibility warning dialog that shows up at the start. It now only shows up, if the "wrong" system version is installed.

v1.1.1 - Deprecated

16 Nov 08:26
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Don't use this version.

v1.1.0 - Huge Update

18 May 12:44
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Features

  • added inventory tab with consumables:
    • food & drinks
    • alchemical items
    • potions
    • decoctions
    • oils
    • interesting items (includes items with zoomable images and quest items). Only supported by version v0.97-alpha.4 and higher
      zoomable-image
  • added "consume" action for inventory items: Decreases quantity by 1 and shows a chat message and speech bubble above the token
    consume
    consume-bubble
    consume-chat
  • added support for the module Gwen't - The Dice Game
    gwent

Compatibility Updates

This module was initially designed to work with my alpha version 0.97-alpha.4 of the Witcher TRPG system. I implemented some compatibility patches to make it usable with the old version 0.96.

  • Skills do now work as well, but not natively. That means I implemented a custom logic and UX for rolling skills.
    • This can be also activated when using the alpha version.

New Settings Options

  • You and your players can now configure which skills they want to see and which not:
    skill-config
  • "Consume"-Chat messages can be shown to everyone or consumer and GM only
  • Hide quest items (only with v0.97-alpha.4 and higher)
  • showing compatibility issues notification at the start to the GM when using v0.96
    notification

Bugfixes and small changes

  • In the previous version it was possible to configure shown skills directly in a config file. But some skills showed a wrong name. That was fixed now
  • HUD is automatically updated whenever you change a setting
  • spellcast skill is shown by default

v1.0.1 - Hotfix

08 May 20:32
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Fixed critical bug, where profession skills without stat cause an error, resulting in (parts of) the HUD not showing up.

v1.0.0

08 May 10:35
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New Features:

  • Added profession skills
  • Added magic (spells, invocations, signs, rituals and hexes)
  • Right-Click on Profession Skill or Magic action opens a dialog with a short description
  • Settings for customization:
    • For Skills and Profession Skills enable a suffix to show nothing, skillpoints or basevalue (skill + stat)
    • For Magic actions enable a suffix to show STA-cost

Improvements:

  • Updated which weapons are shown
    • Only shows weapons that are actually usable (reliability > 0, equipped, ammo in inventory if it is a ranged weapon)
    • Ammunition doesn't show up

Planned features:

  • Add Kick and Punch combat action
  • Add Zoomable Items: Show inventory Item images
  • Use consumables from inventory: Use Poitions, Decoctions, Alchemical Items and Oils
  • Customization Settings for Skills: Choose which Skills should be shown.

v0.3.0

06 May 13:05
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Renamed "TheWitcherTRPG" to "thewitchertrpg" since foundry module ids must be lowercase.

v0.2.1

06 May 11:14
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Fixed critical bug, where this module could not be installed.

v0.2.0

05 May 17:45
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  • added "Performing a defense action"
  • updated how weapons are shown. Don't show:
    • ammunition
    • weapons that use ammo, if you don't have ammo in your inventory
    • if the reliability is 0 or lower
    • if the weapon is not equipped
    • if the quantity is 0 or lower
  • added Skills section
    • doesn't work with TheWitcherTRPG v0.96. There is a guide about how to make it work in the README.
  • added settings to customize skills:
    • Show categories (categorizes skills by their stat/attribute)
    • Sorting Alphabetically (yes, no)
    • Show Suffix (yes, no, only if skilled)
    • Select Suffix (Skillpoints, Basevalue)

v0.1.1 - First Basic Version

05 May 10:19
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Completly changed how the module is structured and updated the README file.