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Automatically updated locales
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AnimatedMannequin committed Aug 14, 2023
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92 changes: 76 additions & 16 deletions source/locales/ar/LC_MESSAGES/overte-docs.po
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Overte Docs \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-07-15 19:58+0000\n"
"POT-Creation-Date: 2023-08-14 21:14+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: ar\n"
Expand Down Expand Up @@ -3971,6 +3971,7 @@ msgid ""
msgstr ""

#: ../../source/create/avatars/find-avatars.rst:33
#: ../../source/create/avatars/package-avatar.rst:26
msgid "Overte Avatar Exporter for Unity"
msgstr ""

Expand Down Expand Up @@ -3998,7 +3999,7 @@ msgid "You will need the following to use this tool:"
msgstr ""

#: ../../source/create/avatars/find-avatars.rst:41
msgid "Unity (Recommended versions: 2017.4.17f1 - 2018.2.12f1)"
msgid "Unity (Recommended versions: 2019.4.31f1)"
msgstr ""

#: ../../source/create/avatars/find-avatars.rst:42
Expand All @@ -4009,7 +4010,7 @@ msgstr ""
msgid ""
"`Overte Avatar Exporter for Unity <https://github.com/overte-"
"org/overte/blob/master/tools/unity-avatar-"
"exporter/avatarExporter.unitypackage?raw=true>`_ (v0.4.1)"
"exporter/avatarExporter.unitypackage?raw=true>`_ (v0.6.0)"
msgstr ""

#: ../../source/create/avatars/find-avatars.rst:45
Expand Down Expand Up @@ -4068,7 +4069,7 @@ msgstr ""
#: ../../source/create/avatars/find-avatars.rst:64
msgid ""
"Click 'Import'. The package's files are added to the Assets folder. You "
"should now have a 'High Fidelity' menu in Unity."
"should now have a 'Overte' menu in Unity."
msgstr ""

#: ../../source/create/avatars/find-avatars.rst:70
Expand Down Expand Up @@ -4142,17 +4143,16 @@ msgstr ""
#: ../../source/create/avatars/find-avatars.rst:101
msgid ""
"Make sure that you have the `avatar exporter installed <#install-the-"
"avatar-exporter>`_. Open the 'High Fidelity' menu in the top menu bar, "
"then select 'Export New Avatar'."
"avatar-exporter>`_. Open the 'Overte' menu in the top menu bar, then "
"select 'Export New Avatar'."
msgstr ""

#: ../../source/create/avatars/find-avatars.rst:102
msgid ""
"Give your avatar project a name. The default project location is your "
"local user's ``Documents\\High Fidelity Projects`` directory, which is "
"created automatically for you. Though we recommend that you keep your "
"avatars in this directory, you can change it to another location on your "
"computer."
"local user's ``Documents\\Overte Projects`` directory, which is created "
"automatically for you. Though we recommend that you keep your avatars in "
"this directory, you can change it to another location on your computer."
msgstr ""

#: ../../source/create/avatars/find-avatars.rst:106
Expand All @@ -4168,7 +4168,7 @@ msgstr ""
#: ../../source/create/avatars/find-avatars.rst:112
msgid ""
"If you are using any external textures with your avatar model, copy those"
" textures to your local user's ``Documents\\High Fidelity "
" textures to your local user's ``Documents\\Overte "
"Projects\\avatar\\<project name>\\textures`` directory. Otherwise, they "
"may not show up on your avatar."
msgstr ""
Expand Down Expand Up @@ -4395,7 +4395,7 @@ msgid ""
"looks and behaves. Together, these two files (with any optional texture "
"or script) form an \"avatar package\". There are two ways you can create "
"an avatar package: by using the `Avatar Packager`_ in Interface or the "
"`Overte Avatar Exporter for Unity (unmaintained)`_ in Unity."
"`Overte Avatar Exporter for Unity`_ in Unity."
msgstr ""

#: ../../source/create/avatars/package-avatar.rst:11
Expand Down Expand Up @@ -4424,10 +4424,6 @@ msgid ""
"through our Avatar Packager."
msgstr ""

#: ../../source/create/avatars/package-avatar.rst:26
msgid "Overte Avatar Exporter for Unity (unmaintained)"
msgstr ""

#: ../../source/create/avatars/package-avatar.rst:28
msgid ""
"In some cases, you will want to :doc:`download an avatar from an external"
Expand Down Expand Up @@ -29199,3 +29195,67 @@ msgstr ""
#~ msgid "Ubuntu 18.04 64 bit, or most other modern Linux distributions"
#~ msgstr ""

#~ msgid "Unity (Recommended versions: 2017.4.17f1 - 2018.2.12f1)"
#~ msgstr ""

#~ msgid ""
#~ "`Overte Avatar Exporter for Unity "
#~ "<https://github.com/overte-org/overte/blob/master/tools"
#~ "/unity-avatar-"
#~ "exporter/avatarExporter.unitypackage?raw=true>`_ (v0.4.1)"
#~ msgstr ""

#~ msgid ""
#~ "Click 'Import'. The package's files are"
#~ " added to the Assets folder. You "
#~ "should now have a 'High Fidelity' "
#~ "menu in Unity."
#~ msgstr ""

#~ msgid ""
#~ "Make sure that you have the "
#~ "`avatar exporter installed <#install-the-"
#~ "avatar-exporter>`_. Open the 'High "
#~ "Fidelity' menu in the top menu "
#~ "bar, then select 'Export New Avatar'."
#~ msgstr ""

#~ msgid ""
#~ "Give your avatar project a name. "
#~ "The default project location is your "
#~ "local user's ``Documents\\High Fidelity "
#~ "Projects`` directory, which is created "
#~ "automatically for you. Though we "
#~ "recommend that you keep your avatars "
#~ "in this directory, you can change "
#~ "it to another location on your "
#~ "computer."
#~ msgstr ""

#~ msgid ""
#~ "If you are using any external "
#~ "textures with your avatar model, copy"
#~ " those textures to your local user's"
#~ " ``Documents\\High Fidelity Projects\\avatar\\<project"
#~ " name>\\textures`` directory. Otherwise, they "
#~ "may not show up on your avatar."
#~ msgstr ""

#~ msgid ""
#~ "At a minimum, avatars in Overte "
#~ "must have an FBX, glTF, or GLB "
#~ "model, and an associated FST file "
#~ "that includes information about how your"
#~ " avatar looks and behaves. Together, "
#~ "these two files (with any optional "
#~ "texture or script) form an \"avatar "
#~ "package\". There are two ways you "
#~ "can create an avatar package: by "
#~ "using the `Avatar Packager`_ in "
#~ "Interface or the `Overte Avatar Exporter"
#~ " for Unity (unmaintained)`_ in Unity."
#~ msgstr ""

#~ msgid "Overte Avatar Exporter for Unity (unmaintained)"
#~ msgstr ""

92 changes: 76 additions & 16 deletions source/locales/bg/LC_MESSAGES/overte-docs.po
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Overte Docs \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-07-15 19:58+0000\n"
"POT-Creation-Date: 2023-08-14 21:14+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: bg\n"
Expand Down Expand Up @@ -3970,6 +3970,7 @@ msgid ""
msgstr ""

#: ../../source/create/avatars/find-avatars.rst:33
#: ../../source/create/avatars/package-avatar.rst:26
msgid "Overte Avatar Exporter for Unity"
msgstr ""

Expand Down Expand Up @@ -3997,7 +3998,7 @@ msgid "You will need the following to use this tool:"
msgstr ""

#: ../../source/create/avatars/find-avatars.rst:41
msgid "Unity (Recommended versions: 2017.4.17f1 - 2018.2.12f1)"
msgid "Unity (Recommended versions: 2019.4.31f1)"
msgstr ""

#: ../../source/create/avatars/find-avatars.rst:42
Expand All @@ -4008,7 +4009,7 @@ msgstr ""
msgid ""
"`Overte Avatar Exporter for Unity <https://github.com/overte-"
"org/overte/blob/master/tools/unity-avatar-"
"exporter/avatarExporter.unitypackage?raw=true>`_ (v0.4.1)"
"exporter/avatarExporter.unitypackage?raw=true>`_ (v0.6.0)"
msgstr ""

#: ../../source/create/avatars/find-avatars.rst:45
Expand Down Expand Up @@ -4067,7 +4068,7 @@ msgstr ""
#: ../../source/create/avatars/find-avatars.rst:64
msgid ""
"Click 'Import'. The package's files are added to the Assets folder. You "
"should now have a 'High Fidelity' menu in Unity."
"should now have a 'Overte' menu in Unity."
msgstr ""

#: ../../source/create/avatars/find-avatars.rst:70
Expand Down Expand Up @@ -4141,17 +4142,16 @@ msgstr ""
#: ../../source/create/avatars/find-avatars.rst:101
msgid ""
"Make sure that you have the `avatar exporter installed <#install-the-"
"avatar-exporter>`_. Open the 'High Fidelity' menu in the top menu bar, "
"then select 'Export New Avatar'."
"avatar-exporter>`_. Open the 'Overte' menu in the top menu bar, then "
"select 'Export New Avatar'."
msgstr ""

#: ../../source/create/avatars/find-avatars.rst:102
msgid ""
"Give your avatar project a name. The default project location is your "
"local user's ``Documents\\High Fidelity Projects`` directory, which is "
"created automatically for you. Though we recommend that you keep your "
"avatars in this directory, you can change it to another location on your "
"computer."
"local user's ``Documents\\Overte Projects`` directory, which is created "
"automatically for you. Though we recommend that you keep your avatars in "
"this directory, you can change it to another location on your computer."
msgstr ""

#: ../../source/create/avatars/find-avatars.rst:106
Expand All @@ -4167,7 +4167,7 @@ msgstr ""
#: ../../source/create/avatars/find-avatars.rst:112
msgid ""
"If you are using any external textures with your avatar model, copy those"
" textures to your local user's ``Documents\\High Fidelity "
" textures to your local user's ``Documents\\Overte "
"Projects\\avatar\\<project name>\\textures`` directory. Otherwise, they "
"may not show up on your avatar."
msgstr ""
Expand Down Expand Up @@ -4394,7 +4394,7 @@ msgid ""
"looks and behaves. Together, these two files (with any optional texture "
"or script) form an \"avatar package\". There are two ways you can create "
"an avatar package: by using the `Avatar Packager`_ in Interface or the "
"`Overte Avatar Exporter for Unity (unmaintained)`_ in Unity."
"`Overte Avatar Exporter for Unity`_ in Unity."
msgstr ""

#: ../../source/create/avatars/package-avatar.rst:11
Expand Down Expand Up @@ -4423,10 +4423,6 @@ msgid ""
"through our Avatar Packager."
msgstr ""

#: ../../source/create/avatars/package-avatar.rst:26
msgid "Overte Avatar Exporter for Unity (unmaintained)"
msgstr ""

#: ../../source/create/avatars/package-avatar.rst:28
msgid ""
"In some cases, you will want to :doc:`download an avatar from an external"
Expand Down Expand Up @@ -29198,3 +29194,67 @@ msgstr ""
#~ msgid "Ubuntu 18.04 64 bit, or most other modern Linux distributions"
#~ msgstr ""

#~ msgid "Unity (Recommended versions: 2017.4.17f1 - 2018.2.12f1)"
#~ msgstr ""

#~ msgid ""
#~ "`Overte Avatar Exporter for Unity "
#~ "<https://github.com/overte-org/overte/blob/master/tools"
#~ "/unity-avatar-"
#~ "exporter/avatarExporter.unitypackage?raw=true>`_ (v0.4.1)"
#~ msgstr ""

#~ msgid ""
#~ "Click 'Import'. The package's files are"
#~ " added to the Assets folder. You "
#~ "should now have a 'High Fidelity' "
#~ "menu in Unity."
#~ msgstr ""

#~ msgid ""
#~ "Make sure that you have the "
#~ "`avatar exporter installed <#install-the-"
#~ "avatar-exporter>`_. Open the 'High "
#~ "Fidelity' menu in the top menu "
#~ "bar, then select 'Export New Avatar'."
#~ msgstr ""

#~ msgid ""
#~ "Give your avatar project a name. "
#~ "The default project location is your "
#~ "local user's ``Documents\\High Fidelity "
#~ "Projects`` directory, which is created "
#~ "automatically for you. Though we "
#~ "recommend that you keep your avatars "
#~ "in this directory, you can change "
#~ "it to another location on your "
#~ "computer."
#~ msgstr ""

#~ msgid ""
#~ "If you are using any external "
#~ "textures with your avatar model, copy"
#~ " those textures to your local user's"
#~ " ``Documents\\High Fidelity Projects\\avatar\\<project"
#~ " name>\\textures`` directory. Otherwise, they "
#~ "may not show up on your avatar."
#~ msgstr ""

#~ msgid ""
#~ "At a minimum, avatars in Overte "
#~ "must have an FBX, glTF, or GLB "
#~ "model, and an associated FST file "
#~ "that includes information about how your"
#~ " avatar looks and behaves. Together, "
#~ "these two files (with any optional "
#~ "texture or script) form an \"avatar "
#~ "package\". There are two ways you "
#~ "can create an avatar package: by "
#~ "using the `Avatar Packager`_ in "
#~ "Interface or the `Overte Avatar Exporter"
#~ " for Unity (unmaintained)`_ in Unity."
#~ msgstr ""

#~ msgid "Overte Avatar Exporter for Unity (unmaintained)"
#~ msgstr ""

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