Chess is a PHP chess library that is used for chess move generation/validation, piece placement/movement, and check/checkmate/stalemate detection - basically everything but the AI.
NOTE: this started as a port of chess.js for php, forked from ryanhs/chess.php
use composer with composer require p-chess/chess
or put in your composer.json
"require": {
"p-chess/chess": "^1.0"
}
The code below plays a complete game of chess ... randomly.
<?php
require 'vendor/autoload.php';
use \PChess\Chess\Chess;
use \PChess\Chess\Output\UnicodeOutput;
$chess = new Chess();
while (!$chess->gameOver()) {
$moves = $chess->moves();
$move = $moves[random_int(0, count($moves) - 1)];
$chess->move($move);
}
echo (new UnicodeOutput())->render($chess) . PHP_EOL;
+---+---+---+---+---+---+---+---+
8 | | ♜ | ♘ | | | | | |
+---+---+---+---+---+---+---+---+
7 | ♞ | | | | | | | |
+---+---+---+---+---+---+---+---+
6 | | | | | | | | |
+---+---+---+---+---+---+---+---+
5 | | | | | | | | |
+---+---+---+---+---+---+---+---+
4 | | | | | | ♚ | ♟ | |
+---+---+---+---+---+---+---+---+
3 | ♜ | | | | | | | |
+---+---+---+---+---+---+---+---+
2 | | | | | | | | |
+---+---+---+---+---+---+---+---+
1 | ♔ | | | | ♞ | | | |
+---+---+---+---+---+---+---+---+
a b c d e f g h
Pieces are displayed with corresponding codes (e.g. "p" for pawn, "q" for queen, etc.).
<?php
// use...
$chess = new Chess();
echo (new AsciiOutput())->render($chess);
Pieces are displayed like in the example above.
<?php
// use...
$chess = new Chess();
echo (new UnicodeOutput())->render($chess);
Pieces are displayed inside a png image.
<?php
// use...
$chess = new Chess();
$imagine = new \Imagine\Gd\Imagine(); // or \Imagine\Imagick\Imagine()
$output = new ImageOutput($imagine, '/your/path/to/images', 480);
header('Content-Type: image/png');
echo $output->render($chess);
See dedicated documentation for a detailed instructions.
Pieces are displayed inside an HTML table.
See dedicated documentation for a detailed instructions.
There is still a lot to do in this topic.
akondas/php-grandmaster is a good place to start experiment ;)
iteration | mean | comment |
---|---|---|
1 | 548.819μs | initial |
2 | 447.973μs | replace fen with json_encode in history position (inThreefoldRepetition cache) |
3 | 340.375μs | replace fen with json_encode in generateMoves |
4 | 333.145μs | add boardHash calculation on make/undo move |
5 | 25.917μs | 🔥 add cache for moveToSAN method |
All classes are documented in the docs directory.