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feat: include rarity and luck in pet notifications #433

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merged 28 commits into from
Aug 5, 2024

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iProdigy
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@iProdigy iProdigy commented Mar 4, 2024

Completes pet component of #139

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@iProdigy iProdigy marked this pull request as ready for review March 16, 2024 19:44
"Vorki",
"Wisp",
"Youngllef"
PET_NAMES_TO_SOURCE = Map.<String, Source>ofEntries(
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Very cool!

@iProdigy iProdigy marked this pull request as draft March 19, 2024 18:04
@iProdigy iProdigy marked this pull request as ready for review March 20, 2024 00:57
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for the rarity calculation, we also need extra scrutiny on the skilling pets

Baby chinchompa: is assuming black chins reasonable
Beaver: is assuming teaks reasonable
Heron: is assuming tuna/swordfish reasonable
Rift guardian: is assuming lava runes reasonable
Rock golem: is assuming gemstones reasonable
Rocky: is assuming stalls reasonable
Tangleroot: is assuming seaweed/mushroom reasonable

@Felanbird @pajlada @Mm2PL @zneix

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pajlada commented Mar 29, 2024

I think all of those assumptions are reasonable, and we can change that around if someone else thinks they're completely off.
They're always going to be a bit inaccurate which I think is ok

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Felanbird commented Apr 20, 2024

estimated actions for quetzin was 328, but probably should have been 537+47 (or just 537) rl issue

@iProdigy iProdigy merged commit 3806909 into pajlads:master Aug 5, 2024
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@iProdigy iProdigy deleted the feature/pet-rarity branch August 5, 2024 02:18
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3 participants