Releases: parkchamchi/DepthViewer
Releases · parkchamchi/DepthViewer
v0.8.2-beta
ProjRatio
property
v0.8.1-beta
Moving the mesh by mouse
v0.8.0-beta
Added the point cloud shader
v0.7.10-beta
Updated the python scripts for midas v3.1
v0.7.9-beta
Parameter export command e
now saves the params frame -1
, which is loaded only once.
v0.7.8-beta
Handled a bug where min/max for sliders doesn't apply on the builds, which does not occur on the editor.
v0.7.7-beta
now saves min/max values for the parameters after the exit
minor bug fixes
v0.7.6-beta
Now can export/import parameters for the mesh to depthfiles: by command e
. Refer to here
v0.7.5-beta
Better OnnxRuntime output
v0.7.4-beta
Now can load onnx files via the console
- Loading a model using BarracudaDepthModel gives me a warning
Found unreferenced, but undisposed Tensor data that potentially participates in an unfinished job and might lead to hazardous memory overwrites: (CPU burst: 1166564924 length: offset: 0 uploaded: 0 ready-to-read: True ready-for-reuse: True)
UnityEngine.Debug:LogWarning (object)
Unity.Barracuda.D:LogWarning (object) (at Library/PackageCache/[email protected]/Barracuda/Runtime/Core/Internals/Debug.cs:72)
Unity.Barracuda.BurstTensorData:Finalize () (at Library/PackageCache/[email protected]/Barracuda/Runtime/Core/Backends/BarracudaBurstCPU.Core.cs:75)
Which does not occur when loading the built-in one
- I found the output inferred by OnnxRuntime to be less accurate than Barracuda using the same model, very likely that this code is the problem