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Releases: parkchamchi/DepthViewer

v0.8.2-beta

13 Feb 14:52
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ProjRatio property

v0.8.1-beta

13 Feb 01:51
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Moving the mesh by mouse

v0.8.0-beta

12 Feb 11:08
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Added the point cloud shader

v0.7.10-beta

16 Jan 08:32
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Updated the python scripts for midas v3.1

v0.7.9-beta

12 Jan 08:02
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Parameter export command e now saves the params frame -1, which is loaded only once.

v0.7.8-beta

10 Jan 06:28
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Handled a bug where min/max for sliders doesn't apply on the builds, which does not occur on the editor.

v0.7.7-beta

10 Jan 05:40
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now saves min/max values for the parameters after the exit
minor bug fixes

v0.7.6-beta

09 Jan 11:42
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Now can export/import parameters for the mesh to depthfiles: by command e. Refer to here

v0.7.5-beta

07 Jan 09:10
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Better OnnxRuntime output

v0.7.4-beta

07 Jan 07:45
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Now can load onnx files via the console

  • Loading a model using BarracudaDepthModel gives me a warning
Found unreferenced, but undisposed Tensor data that potentially participates in an unfinished job and might lead to hazardous memory overwrites: (CPU burst: 1166564924 length:  offset: 0 uploaded: 0 ready-to-read: True ready-for-reuse: True)
UnityEngine.Debug:LogWarning (object)
Unity.Barracuda.D:LogWarning (object) (at Library/PackageCache/[email protected]/Barracuda/Runtime/Core/Internals/Debug.cs:72)
Unity.Barracuda.BurstTensorData:Finalize () (at Library/PackageCache/[email protected]/Barracuda/Runtime/Core/Backends/BarracudaBurstCPU.Core.cs:75)

Which does not occur when loading the built-in one

  • I found the output inferred by OnnxRuntime to be less accurate than Barracuda using the same model, very likely that this code is the problem