InfiniteShooter 0.4.2
InfiniteShooter 0.4.2!
This one's a bit late.
0.4.2's another point release that just fixes bugs and polishes InfiniteShooter. I fixed some Z-fighting with the docking station model by extruding some planes (I mean, why would the station have a landing area that's a bunch of infinitely thin planes anyway?) and ensured InfiniteShooter worked with Godot 3.5 (maybe having some fun along the way), and we also got a cool new contribution from @Frizy13 for a setting to adjust the animation speed of the sky as to help make it less dizzying. Below you can see a bit more detailed list of all the changes. Thanks for playing InfiniteShooter and hope you enjoy this release!
- Added a slider to adjust the background speed (@Frizy13, #7 and #9)
- Removed hard-coding for the FPS Limit OptionButton (#10)
- Added an option to remove the FPS Limit (b8ada33)
- Enabled asynchronous shader compilation and physics interpolation (e7e362e)
- Added an option to adjust the frame rate of the physics engine (e237fec)
- Addressed a lot of errors/warnings (90e5f35, 390c4cc)
Oh hey also here's some cool wallpapers I rendered a long time ago if you want to use them for whatever
With the logo
Without the logo