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rogue

A voxel engine that will be used for future games.

Image of editor.

Useful environment variables

ROGUE_GFX_DEBUG=1 to enable Vulkan validation layers and graphics device error reporting.

RUST_LOG=log_level to change the current logs being displayed, usually log level is info or debug.

Profiling

I like to use samply and its just samply record target/debug/rogue and you get browser-based flamegraph for cpu perf profiling. heaptrack is also nice for memory profiling like seeing memory leaks and allocations.

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A voxel engine that will possibly be a game?

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