A voxel engine that will be used for future games.
ROGUE_GFX_DEBUG=1 to enable Vulkan validation layers and graphics device error reporting.
RUST_LOG=log_level to change the current logs being displayed, usually log level is info or debug.
I like to use samply and its just samply record target/debug/rogue and you get browser-based
flamegraph for cpu perf profiling. heaptrack is also nice for memory profiling like
seeing memory leaks and allocations.
