Skip to content

pge/LoopWorkspace

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

LoopWorkspace

The Loop app can be built using GitHub in a browser on any computer or using a Mac with Xcode.

  • Non-developers may prefer the GitHub method
  • Developers or Loopers who want full build control may prefer the Mac/Xcode method

GitHub Build Instructions

The GitHub Build Instructions are at this link and further expanded in LoopDocs: Browser Build.

Mac/Xcode Build Instructions

The rest of this README contains information needed for Mac/Xcode build. Additonal instructions are found in LoopDocs: Mac/Xcode Build.

Clone

This repository uses git submodules to pull in the various workspace dependencies.

To clone this repo:

git clone --branch=<branch> --recurse-submodules https://github.com/LoopKit/LoopWorkspace

Replace <branch> with the initial LoopWorkspace repository branch you wish to checkout.

Open

Change to the cloned directory and open the workspace in Xcode:

cd LoopWorkspace
xed .

Input your development team

You should be able to build to a simulator without changing anything. But if you wish to build to a real device, you'll need a developer account, and you'll need to tell Xcode about your team id, which you can find at https://developer.apple.com/.

Select the LoopConfigOverride file in Xcode's project navigator, uncomment the LOOP_DEVELOPMENT_TEAM, and replace the existing team id with your own id.

Build

Select the "LoopWorkspace" scheme (not the "Loop" scheme) and Build, Run, or Test.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Ruby 50.3%
  • Swift 29.4%
  • Shell 20.3%