Game developer with a strong background in multiplayer, cooperative, and asymmetric game systems. I work mainly with Unity and Godot, building gameplay systems, tools, and prototypes across PC and mobile.
I also have an academic background in game research, with peer-reviewed publications at CHI and CSCW, where I study cooperative play, family gaming, and accessibility. My work focuses on turning research insights into concrete design and technical decisions.
I’m currently seeking new opportunities in game development or applied research roles where I can combine engineering, design, and research-driven thinking.
🔧 Unity | Godot | C# | Game Systems | Multiplayer
📄 Game Research (CHI, CSCW)
📬 Open to opportunities — pgpaisdev@gmail.com




