This is a fork of the dmanning23's BulletMLLib.
We made several modification to make it compatible with Unity 4.3+:
- Using UnityEnginenamepsaces
- Using Vector2 for positions
- Added an abstract method to Bullet.csto tell the game when the bullet is ready
We also fixed:
- The timesnode of therepeatwere evaluated only once, so if you were using a$rankor$randit always had the same value during runtime.
It is not up to date as the current version is using async and some .NET features that are still not available in Unity (.NET 3.5)  .
This library use Equationator, an open-source library to compute mathematical string operations.
We decided to embed the .dll file only, but you can find the whole source code on GitHub:
Disclaimer: this is NOT a Unity plugin. This is a C# engine compatible with a Unity project.
We provide a simple, powerful and fully documented plugin to integrate BulletML in your game: