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Extended-collider-2-v3 #1457
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Extended-collider-2-v3 #1457
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- The type parameter of `THREE.Object3D` is no longer required (used to be `THREE.Object3D<THREE.Event>` - `THREE.UniformsUtils.merge` now has more appropriate typing which breaks the existing code, workarounded with `as any`
Starting from r155, the light unit is set to physically based one by default. We need to multiply the directional light intensity by PI because of this change. See: mrdoob/three.js#26392
also removed an impossible compat code path
Built the MToon shader using NodeMaterial feature I had to add `three/examples/jsm/nodes/Nodes.js` to rollup's `external` config. Is the solution legit? We have a problem on the current `@types/three`, I had to patch-package. Some of them are already addressed as PR on `three-ts-types` repo I applied temporary changes to several example html files, this should be reverted before merge
…ead of local space
`parameters` have `depthWrite = false` when it's transparent, we have to overwrite this
It seems model normal was multiplied by 100 in UniGLTF 1.27, 1.28. Low confidence
also emit a warning if the model contains vertex colors
The outline was too bright when the outlineLightingMix is zero
This prevents opaque / cutout materials to go white
…utlineWidthTexture
…LightingMix factor is 1 it should be multiplied by (1.0 / PI)
outline didn't respect alpha when outlineLightingMixFactor is not 1
outlineWidthMode is not required when it's not outline pass also add comma
…cheKey it's included in cacheKey in either way. See: https://github.com/mrdoob/three.js/blob/r160/examples/jsm/renderers/common/RenderObject.js#L115
We should have the parametric rim result to a temporary variable
WebGPURenderer creates shader variants for each skeleton uuid so we want to unify skeletons as much as possible If there is a superset skeleton, reuse it
This reverts commit 33fc057. boneInverse might be different between skeletons and the new method does not work well with such cases.
The `Type of property 'cache' circularly references itself in mapped type` still persists The error disappears once I bump TypeScript to v5.1.3 or above
revert several examples back to WebGL `three/examples/jsm/*` now referred by `three/addons/*`; see `tsconfig.json` and `rollup.config.js` `RotateUV` doesn't work properly with UV Animation Mask Texture on r162. Spin using a handmade rotation matrix instead
tested using VRMC_materials_mtoon_UV_Animation_Test.vrm
This is an option to decrease initial rendering time when the model has many materials
If you want to use three-vrm on WebGPU, use `MToonNodeMaterialLoaderPlugin` by specifying the loader in the option of `VRMLoaderPlugin`. See the `webgpu-dnd.html` example for details BREAKING: MToonMaterialLoaderPlugin might put materials other than MToonMaterial (namely, MToonNodeMaterial in this case) to `gltf.userData.vrmMToonMaterials`. This shouldn't affect many users since the interface of MToonNodeMaterial is almost identical to MToonMaterial
fix: restore alpha test workaround
import WebGPU / NodeMaterial stuff from `three/webgpu` See: mrdoob/three.js#28650 Three.js r167 is not released yet! I tested the behavior by using `yarn link` on `three` and `@types/three` importmaps for Three.js in webgpu examples are temporarily replaced to node_modules, please change them back before merging Some codes inside MToonNodeMaterial emit type errors because of recent @types/three changes I'm asking Methuselar96 why the change is made See: three-types/three-ts-types#1023 (comment)
package.json, readme, examples the build is failing
See about the type assertion: three-types/three-ts-types#1123
`indirectDiffuse`, `indirectSpecular` are no longer interface functions, replaced by `indirect` - See: https://github.com/mrdoob/three.js/blob/4cc8fdfa944181c4274c91061574bcf033315bee/src/nodes/functions/PhysicalLightingModel.js#L510 - See: https://github.com/mrdoob/three.js/blob/4cc8fdfa944181c4274c91061574bcf033315bee/src/nodes/lighting/LightsNode.js#L102
BREAKING feature: preparing for Three.js r167
docs: Improve README.md
`dev-v3`
also follow the v3.0.0 type package way
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This PR towards #1448
dev
(v3.0.0)types-vrmc-springbone-extended-collider-1.0
to v3.0.0