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Feature/Anomaly: 귀신 손 이상현상 및 불태우기 나이아가라 #91
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수정 필요
귀신 손 + 달리기X
내가 불태워짐
나도 몰라유~~
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확인했습니다.
말씀하신대로 액자 오브젝트 부분은 리뷰를 남기지 않았으나,수정해야 할 부분이 많아 보입니다.
조금만 PR을 빨리 올려주시면 감사하겠습니다.
KaneBigNose
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확인했습니다.
전반적으로 불필요한 안전 검사가 많아 코드가 길어지고 가독성이 떨어집니다.
| Move->MaxWalkSpeed = LockedWalkSpeed; | ||
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| GetWorld()->GetTimerManager().ClearTimer(ReapplySpeedHandle); | ||
| GetWorld()->GetTimerManager().SetTimer(ReapplySpeedHandle, FTimerDelegate::CreateLambda([this]() |
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CreateWeakLamda로 변경 바랍니다
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확인했습니다.
| GetWorld()->GetTimerManager().ClearTimer(ReapplySpeedHandle); | ||
| GetWorld()->GetTimerManager().SetTimer(ReapplySpeedHandle, FTimerDelegate::CreateLambda([this]() | ||
| { | ||
| ACharacter* P = UGameplayStatics::GetPlayerCharacter(GetWorld(), 0); |
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지역변수라도 변수명이 너무 짧으면 의미 전달도 힘들고 충돌 가능성도 높아집니다
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확인했습니다.
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전반적으로 플레이어 캐릭터나 플레이어 컨트롤러를 들고와서 많이 쓰는데 멤버 변수로 캐싱하여 사용하는 것이 더 효율적으로 보입니다
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확인했습니다.
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현재 충돌이 발생하였습니다. 확인 바랍니다. |
bumyee11
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확인했습니다.
에셋을 임포트하면서 발생하는 가비지 파일들은 정리 부탁드립니다.
정기회의 13차-1차 PR (심서은, Anomaly)
🎮 개발한 핵심 기능
🐛 고친 버그 & 코드 목록
📷 참고 자료
GhostHand.mp4
Fire.mp4
🔍 리뷰가 필요한 부분