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Merge pull request #318 from guycalledfrank/uniformoverrides
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Uniform overrides
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guycalledfrank committed Jun 25, 2015
2 parents ce6c461 + 348fbae commit 4903b6b
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Showing 2 changed files with 22 additions and 3 deletions.
15 changes: 13 additions & 2 deletions src/scene/scene_forwardrenderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -878,7 +878,7 @@ pc.extend(pc, function () {
var next;
var autoInstances;
var j;
var objDefs, prevObjDefs, lightMask, prevLightMask;
var objDefs, prevObjDefs, lightMask, prevLightMask, parameters;

// Render the scene
for (i = 0; i < drawCallsCount; i++) {
Expand Down Expand Up @@ -959,7 +959,8 @@ pc.extend(pc, function () {
}
device.setShader(meshInstance._shader);

var parameters = material.parameters;
// Uniforms I: material
parameters = material.parameters;
for (var paramName in parameters) {
var parameter = parameters[paramName];
if (!parameter.scopeId) {
Expand Down Expand Up @@ -999,6 +1000,16 @@ pc.extend(pc, function () {
device.setDepthTest(material.depthTest);
}

// Uniforms II: meshInstance overrides
parameters = meshInstance.parameters;
for (var paramName in parameters) {
var parameter = parameters[paramName];
if (!parameter.scopeId) {
parameter.scopeId = device.scope.resolve(paramName);
}
parameter.scopeId.setValue(parameter.data);
}

device.setVertexBuffer(mesh.vertexBuffer, 0);
style = meshInstance.renderStyle;
device.setIndexBuffer(mesh.indexBuffer[style]);
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10 changes: 9 additions & 1 deletion src/scene/scene_mesh.js
Original file line number Diff line number Diff line change
Expand Up @@ -87,6 +87,8 @@ pc.extend(pc, function () {
this.normalMatrix = new pc.Mat3();

this._boneAabb = null;

this.parameters = {};
};

Object.defineProperty(MeshInstance.prototype, 'aabb', {
Expand Down Expand Up @@ -231,7 +233,13 @@ pc.extend(pc, function () {
updateKey: function () {
var material = this.material;
this.key = getKey(this.layer, material.blendType, false, material.id);
}
},

setParameter : pc.Material.prototype.setParameter,
setParameters : pc.Material.prototype.setParameters,
deleteParameter : pc.Material.prototype.deleteParameter,
getParameters : pc.Material.prototype.getParameters,
clearParameters : pc.Material.prototype.clearParameters
});

var Command = function (layer, blendType, command) {
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