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v0.169.7

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@Maksims Maksims released this 25 Aug 14:58
· 7494 commits to main since this release
  • Do not use credentials when loading audio assets
  • Added option to use devicePixelRatio in application properties
  • Added getUniform in materials
  • Removed Simple / Complex Fresnel modes
  • Removed fresnelFactor and blendMapsWithColors properties from materials
  • Don't try to regen shader if changed map/color/float property and not to/from 0/1
  • General material refactoring
  • [FIX] Clamp shadow map resolution to max supported value