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Releases: pmnoxx/display-commander

Latest Build

16 Feb 10:49

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Latest Build (bleeding edge)

Bleeding-edge build from the main branch. Updated on every successful push to main.

Version in binaries: 0.11.0.2141

Commit: 2542453

Files:

  • zzz_display_commander.addon64 - 64-bit version
  • zzz_display_commander.addon32 - 32-bit version

For scheduled development builds, see Nightly. For stable releases, use the main Releases page.

v0.11.0 Latest

26 Jan 05:40

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v0.11.0 (2026-01-26)

  • Vulkan support - Added comprehensive Vulkan API support with FPS limiter, frame time statistics, and latency reduction features
  • DLSS information display - Added DLSS status display on main tab showing active DLSS features, quality preset, scaling ratio, and internal/output resolution
  • Frame Generation status - Added Frame Generation (FG) status display in performance overlay and main tab when DLSS-G is active
  • Low latency mode - Added new low latency mode feature with configurable ratio selector for on-present sync latency reduction
  • PCL Stats reporting - Added PCLStats ETW reporting support for Special K compatibility with configurable enable/disable option
  • ReShade integration - Added dedicated ReShade tab and Addons tab for managing ReShade packages and addons, with auto-disable of ReShade's clock
  • Multiple loading methods - Added support for loading Display Commander as version.dll, dxgi.dll, d3d11.dll, or d3d12.dll proxy from Documents folder
  • rundll32 injection support - Added Start/Stop/StartAndInject/WaitAndInject commands for rundll32.exe injection method
  • Clip cursor feature - Added "Clip cursor to game window" option (enabled by default) to prevent cursor from leaving game window
  • Window mode improvements - Added "no changes" window mode as default option and auto-apply resolution change option
  • Performance overlay enhancements - Added frame time graph for native frames, VRR status display, FG status display, and improved chart scaling
  • VRR detection improvements - Improved VRR detection reliability and brought back VRR status display in a safe way
  • Reflex status display - Added reflex status information display in UI
  • Exception handling improvements - Enhanced crash reporting with AddVectoredExceptionHandler hooks and improved exception handling
  • Logging improvements - Added DisplayCommander.log rotation, log file location display, and "Open DisplayCommander.log" button in UI
  • UI enhancements - Added X button to close Display Commander UI, vertical spacing overlay option, and improved tab visibility controls
  • Input blocking fixes - Fixed game input being blocked under some conditions and improved input handling
  • Stability fixes - Fixed crashes related to _mm_mwaitx, DXVK crashes, GetRawInputBuffer_Detour, and various other stability issues
  • Code quality - Removed usage of std::mutex (replaced with SRWLOCK), extensive code cleanup, and removed unused features
  • Build system fixes - Fixed GitHub Actions build errors by removing __try/__except blocks that caused compilation issues

v0.10.0

31 Dec 20:37

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v0.10.0 (2026-01-01)

  • Performance monitoring - Added experimental Performance tab with detailed timing measurements for overlay draw, present handlers, and frame statistics
  • PresentMon integration - Added PresentMon thread support with comprehensive debug information and frame analysis
  • System volume control - Added system volume slider and hotkeys for volume up/down control
  • CPU management - Added UI to set CPU affinity (number of cores used) and process priority adjustment
  • Native frame pacing - Added native frame pacing feature for frame generation to all FPS limiters
  • DLL loading enhancements - Added "Load DLL Early" option, DllsToLoadBefore, and DllLoadingDelayMs settings for better compatibility
  • Window management improvements - Added SuppressWindowChanges config setting to fix black screen issues in games with DPI scaling
  • VRR debugging - Added VRR debug mode to performance overlay for variable refresh rate monitoring
  • Hotkey expansion - Added support for F13-F24 hotkeys, system volume controls, and gamepad shortcuts
  • ReShade 6.6.2 support - Updated requirements to ReShade 6.6.2 with improved compatibility
  • Hooking improvements - Enhanced hooking to d3d11.dll, d3d12.dll, and dxgi.dll with better ReShade integration
  • XInput enhancements - Improved XInput support for multiple libraries and added XInputGetCapabilities hooks
  • Reflex improvements - Fixed reflex boost mode, improved reflex sleep suppression, and better integration with frame limiters
  • Memory leak fixes - Fixed multiple memory leaks in DXGI swapchain hooks and reference counting
  • Stability fixes - Fixed crashes in WuWa, DNA games, Yakuza 4 Remastered, and various other games
  • Swapchain improvements - Fixed reference counting issues, improved GetIndependentFlipState measurement, and better swapchain wrapper handling
  • UI enhancements - Improved hotkeys UI, added gamepad chord support, and various UI cleanup and organization improvements
  • Streamline integration - Improved Streamline upgrade interface integration and NGX parameter adjustment API

v0.9.0

19 Oct 03:31

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  • Added fps limiter for DLSS-g through native reflex
  • Added "reflex" fps limiter mode, which can either control native reflex or inject reflex
  • Added a fix for HDR in NVAPI HDR games (Sekiro, Resident Evil, Hitman, etc.)
  • Fixed various stability issues
  • Added DX9 support
  • Added support for stable reshade 6.5.1/6.6.0.
  • Fixed compatibility issues with UE4/UE5 UUU
  • Added controls for overriding DLSS Profile A/B/C/D/E/...

v0.8.0

09 Oct 11:42

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First version of Display Commander based on stable Reshade 6.5.1

Nightly Build

03 Sep 02:58

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Nightly Build

This is an automated nightly build of Display Commander.

Version in binaries: 0.11.0.459

Commit: e1aadfb

Build: 0 2 * * *

Files:

  • zzz_display_commander.addon64 - 64-bit version
  • zzz_display_commander.addon32 - 32-bit version

Note: These are development builds. For stable releases, use the main releases.

v0.3.1

25 Aug 19:52

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update changelog

v0.3.0

25 Aug 00:33

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Release v0.3.0 - Performance optimizations and various features addit…

v0.2.4

24 Aug 06:35

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Release v0.2.4 - Improed compatibility and safety features

v0.2.3

24 Aug 05:03

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Release v0.2.3 - V-Sync 2x-4x implementation