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code cleanup
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Chasmiccoder committed Oct 3, 2022
1 parent e71debe commit ce8afc0
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2 changes: 1 addition & 1 deletion LICENSE
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MIT License

Copyright (c) 2022 Aryaman Kolhe
Copyright (c) 2022 Aryaman Kolhe, Harsh Avinash

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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28 changes: 21 additions & 7 deletions README.md
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# ACM-Recruitment-Portal
RPG inspired recruitment portal for the year 2022

## Resources -
Got game dev logic from:
https://www.youtube.com/playlist?list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq
Play here!
https://acm-rpg.netlify.app/

Made with ❤️ by [Aryaman Khole](https://github.com/Chasmiccoder) & [Harsh Avinash](https://github.com/Harsh-Avinash)
![gameplay gif](./acmrpg-gameplay.gif)

<!--
## Resources -
Got game dev logic from -
https://www.youtube.com/playlist?list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_
Got most of the game dev logic from this amazing series,
https://www.youtube.com/playlist?list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq

Got the spritesheets from -
[don't remember T_T, sorry]

Map built by Harsh (in figma that too, you freakin' legend)

---

Made with ❤️ by [Aryaman Kolhe](https://github.com/Chasmiccoder) & [Harsh Avinash](https://github.com/Harsh-Avinash)


<!--
Ideas -
Secret room by walking through one wall, plays rick roll on opening a chest
Computers that give information on pressing spacebar
Secret room will have character skin customization thing. Upgrade your look!
-->
Binary file added acmrpg-gameplay.gif
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37 changes: 0 additions & 37 deletions ideas.md

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2 changes: 1 addition & 1 deletion js/GameObject.js
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Expand Up @@ -11,7 +11,7 @@ class GameObject { // all people
});

this.behaviorLoop = config.behaviorLoop || []; // used for the behavior of npcs. This is a list of objects with the behavior type, which is defined in OverworldMap.js
this.behaviorLoopIndex = 0; // keeps track of
this.behaviorLoopIndex = 0;
this.talking = config.talking || [];
}

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4 changes: 0 additions & 4 deletions styles/global.css
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Expand Up @@ -49,8 +49,6 @@ body {
text-align: center;
}



.game-container{
position: relative;
margin: 0;
Expand All @@ -64,5 +62,3 @@ body {
/* Removes the blur, which occurs due to scaling */
image-rendering: pixelated;
}


4 changes: 2 additions & 2 deletions wallGenerator.py
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# Script that uses the map outline to find the exact coordinates of the walls

from PIL import Image
from numpy import asarray
import numpy as np
Expand Down Expand Up @@ -54,5 +56,3 @@ def removeFlagged(coordinate_list):

with open("wall_coordinates.txt", "w") as file:
file.writelines(file_list)


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