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Shifting to Pokémon Already in Battle Exits the Shift Menu

voloved edited this page Jan 13, 2023 · 1 revision

By devolov

Goal: Make selecting the Pokémon that's already out when shifting Pokémon behave the same as cancelling shifting.

Half the time when I play, I just mash A until the battle is over. I end up in a loop of the game telling me my current Pokémon is already out when doing this, so I made shifting to the current Pokémon behave like cancelling a shift request.

jop

------------------------------- src/party_menu.c -------------------------------
index dac2b3659..a887592a0 100755
@@ -362,9 +362,9 @@ static void CB2_ReturnToPartyMenuFromReadingMail(void);
 static void Task_SendMailToPCYesNo(u8);
 static void Task_HandleSendMailToPCYesNoInput(u8);
 static void Task_LoseMailMessageYesNo(u8);
 static void Task_HandleLoseMailMessageYesNoInput(u8);
-static bool8 TrySwitchInPokemon(void);
+static u8 TrySwitchInPokemon(void);
 static void Task_SpinTradeYesNo(u8);
 static void Task_HandleSpinTradeYesNoInput(u8);
 static void Task_CancelAfterAorBPress(u8);
 static void DisplayFieldMoveExitAreaMessage(u8);
@@ -3544,14 +3544,19 @@ static void CursorCb_Cancel2(u8 taskId)
 }
 
 static void CursorCb_SendMon(u8 taskId)
 {
+    u8 switchMon = TrySwitchInPokemon();
     PlaySE(SE_SELECT);
     PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[0]);
-    if (TrySwitchInPokemon() == TRUE)
+    if (switchMon == 1)
     {
         Task_ClosePartyMenu(taskId);
     }
+    else if (switchMon == 2)
+    {
+        HandleChooseMonCancel(taskId, GetCurrentPartySlotPtr());
+    }
     else
     {
         // gStringVar4 below is the error message buffered by TrySwitchInPokemon
         PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[1]);
@@ -5833,9 +5838,9 @@ static u8 GetPartyMenuActionsTypeInBattle(struct Pokemon *mon)
     }
     return ACTIONS_SUMMARY_ONLY;
 }
 
-static bool8 TrySwitchInPokemon(void)
+static u8 TrySwitchInPokemon(void)
 {
     u8 slot = GetCursorSelectionMonId();
     u8 newSlot;
     u8 i;
@@ -5844,54 +5849,54 @@ static bool8 TrySwitchInPokemon(void)
     if (IsMultiBattle() == TRUE && (slot == 1 || slot == 4 || slot == 5))
     {
         StringCopy(gStringVar1, GetTrainerPartnerName());
         StringExpandPlaceholders(gStringVar4, gText_CantSwitchWithAlly);
-        return FALSE;
+        return 0;
     }
     if (GetMonData(&gPlayerParty[slot], MON_DATA_HP) == 0)
     {
         GetMonNickname(&gPlayerParty[slot], gStringVar1);
         StringExpandPlaceholders(gStringVar4, gText_PkmnHasNoEnergy);
-        return FALSE;
+        return 0;
     }
     for (i = 0; i < gBattlersCount; i++)
     {
         if (GetBattlerSide(i) == B_SIDE_PLAYER && GetPartyIdFromBattleSlot(slot) == gBattlerPartyIndexes[i])
         {
             GetMonNickname(&gPlayerParty[slot], gStringVar1);
             StringExpandPlaceholders(gStringVar4, gText_PkmnAlreadyInBattle);
-            return FALSE;
+            return 2;
         }
     }
     if (GetMonData(&gPlayerParty[slot], MON_DATA_IS_EGG))
     {
         StringExpandPlaceholders(gStringVar4, gText_EggCantBattle);
-        return FALSE;
+        return 0;
     }
     if (GetPartyIdFromBattleSlot(slot) == gBattleStruct->prevSelectedPartySlot)
     {
         GetMonNickname(&gPlayerParty[slot], gStringVar1);
         StringExpandPlaceholders(gStringVar4, gText_PkmnAlreadySelected);
-        return FALSE;
+        return 0;
     }
     if (gPartyMenu.action == PARTY_ACTION_ABILITY_PREVENTS)
     {
         SetMonPreventsSwitchingString();
-        return FALSE;
+        return 0;
     }
     if (gPartyMenu.action == PARTY_ACTION_CANT_SWITCH)
     {
         u8 currBattler = gBattlerInMenuId;
         GetMonNickname(&gPlayerParty[GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[currBattler])], gStringVar1);
         StringExpandPlaceholders(gStringVar4, gText_PkmnCantSwitchOut);
-        return FALSE;
+        return 0;
     }
     gSelectedMonPartyId = GetPartyIdFromBattleSlot(slot);
     gPartyMenuUseExitCallback = TRUE;
     newSlot = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[gBattlerInMenuId]);
     SwitchPartyMonSlots(newSlot, slot);
     SwapPartyPokemon(&gPlayerParty[newSlot], &gPlayerParty[slot]);
-    return TRUE;
+    return 1;
 }
 
 void BufferBattlePartyCurrentOrder(void)
 {
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