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Useful Scripting Specials
ghoulslash edited this page Jul 30, 2022
·
25 revisions
This page will add some new scripting commands that may be useful for developing more advanced scripts.
credits to ghoulslash
This command will get either the map template position, or the current position of any object.
- First, our scripting macro:
@ return current (posType = 0) or map (posType = 1) position of object to VAR_0x8007 (x), VAR_0x8008 (y)
.macro getobjectxy localId:req, posType:req
setvar VAR_0x8000, \localId
setvar VAR_0x8001, \posType
special GetObjectPosition
.endm
- Next, our special. You can add this to any .c file, I suggest src/event_object_movement or src/field_specials.c
// get position (0 for current, 1 for map) of object event, return to VAR_0x8007, VAR_0x8008
void GetObjectPosition(void)
{
u16 localId = gSpecialVar_0x8000;
u16 useTemplate = gSpecialVar_0x8001;
u16 *x = &gSpecialVar_0x8007;
u16 *y = &gSpecialVar_0x8008;
if (!useTemplate)
{
/* current position */
const u16 objId = GetObjectEventIdByLocalIdIncludeInactive(localId);
const struct ObjectEvent *objEvent = &gObjectEvents[objId];
*x = objEvent->currentCoords.x - 7; // subtract out camera size
*y = objEvent->currentCoords.y - 7;
}
else
{
const struct ObjectEventTemplate *objTemplate =
FindObjectEventTemplateByLocalId(localId,
gSaveBlock1Ptr->objectEventTemplates,
gMapHeader.events->objectEventCount);
*x = objTemplate->x;
*y = objTemplate->y;
}
}
- Finally, add our new special to the specials table in
data/specials.inc
def_special GetObjectPosition