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New Effect Functions
This folder contains a repository for new effects that can be programmed into the game, made by the community. They will be displayed in alphabetical order, with a quick description on what each effect does.
- Shows how to add a coin flip to the effect of Energy Removal to turn it into Crushing Hammer
- Shows how to add a Prize card comparison to the effect of Gust of Wind to turn it into Counter Catcher
- An attack effect that does damage based on the total amount of Energy attached to all Pokémon in play.
- Learn how to limit the maximum amount of damage that an attack effect can add.
- Allows the player to pick a choice as an attack is being made.
- An attack effect that does damage based on the total amount of Energy attached to both Active Pokémon.
-Various attack effects that do damage based on the Defending Pokémon's Retreat Cost (after applying any modifiers).