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Remove map tile gap workaround and use NoGap instead
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// @class TileLayer | ||
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L.TileLayer.mergeOptions({ | ||
// @option keepBuffer | ||
// The amount of tiles outside the visible map area to be kept in the stitched | ||
// `TileLayer`. | ||
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// @option dumpToCanvas: Boolean = true | ||
// Whether to dump loaded tiles to a `<canvas>` to prevent some rendering | ||
// artifacts. (Disabled by default in IE) | ||
dumpToCanvas: L.Browser.canvas && !L.Browser.ie, | ||
}); | ||
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L.TileLayer.include({ | ||
_onUpdateLevel: function(z, zoom) { | ||
if (this.options.dumpToCanvas) { | ||
this._levels[z].canvas.style.zIndex = | ||
this.options.maxZoom - Math.abs(zoom - z); | ||
} | ||
}, | ||
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_onRemoveLevel: function(z) { | ||
if (this.options.dumpToCanvas) { | ||
L.DomUtil.remove(this._levels[z].canvas); | ||
} | ||
}, | ||
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_onCreateLevel: function(level) { | ||
if (this.options.dumpToCanvas) { | ||
level.canvas = L.DomUtil.create( | ||
"canvas", | ||
"leaflet-tile-container leaflet-zoom-animated", | ||
this._container | ||
); | ||
level.ctx = level.canvas.getContext("2d"); | ||
this._resetCanvasSize(level); | ||
} | ||
}, | ||
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_removeTile: function(key) { | ||
if (this.options.dumpToCanvas) { | ||
var tile = this._tiles[key]; | ||
var level = this._levels[tile.coords.z]; | ||
var tileSize = this.getTileSize(); | ||
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if (level) { | ||
// Where in the canvas should this tile go? | ||
var offset = L.point(tile.coords.x, tile.coords.y) | ||
.subtract(level.canvasRange.min) | ||
.scaleBy(this.getTileSize()); | ||
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level.ctx.clearRect(offset.x, offset.y, tileSize.x, tileSize.y); | ||
} | ||
} | ||
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L.GridLayer.prototype._removeTile.call(this, key); | ||
}, | ||
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_resetCanvasSize: function(level) { | ||
var buff = this.options.keepBuffer, | ||
pixelBounds = this._getTiledPixelBounds(this._map.getCenter()), | ||
tileRange = this._pxBoundsToTileRange(pixelBounds), | ||
tileSize = this.getTileSize(); | ||
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tileRange.min = tileRange.min.subtract([buff, buff]); // This adds the no-prune buffer | ||
tileRange.max = tileRange.max.add([buff + 1, buff + 1]); | ||
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var pixelRange = L.bounds( | ||
tileRange.min.scaleBy(tileSize), | ||
tileRange.max.add([1, 1]).scaleBy(tileSize) // This prevents an off-by-one when checking if tiles are inside | ||
), | ||
mustRepositionCanvas = false, | ||
neededSize = pixelRange.max.subtract(pixelRange.min); | ||
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// Resize the canvas, if needed, and only to make it bigger. | ||
if ( | ||
neededSize.x > level.canvas.width || | ||
neededSize.y > level.canvas.height | ||
) { | ||
// Resizing canvases erases the currently drawn content, I'm afraid. | ||
// To keep it, dump the pixels to another canvas, then display it on | ||
// top. This could be done with getImageData/putImageData, but that | ||
// would break for tainted canvases (in non-CORS tilesets) | ||
var oldSize = { x: level.canvas.width, y: level.canvas.height }; | ||
// console.info('Resizing canvas from ', oldSize, 'to ', neededSize); | ||
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var tmpCanvas = L.DomUtil.create("canvas"); | ||
tmpCanvas.style.width = (tmpCanvas.width = oldSize.x) + "px"; | ||
tmpCanvas.style.height = (tmpCanvas.height = oldSize.y) + "px"; | ||
tmpCanvas.getContext("2d").drawImage(level.canvas, 0, 0); | ||
// var data = level.ctx.getImageData(0, 0, oldSize.x, oldSize.y); | ||
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level.canvas.style.width = (level.canvas.width = neededSize.x) + "px"; | ||
level.canvas.style.height = (level.canvas.height = neededSize.y) + "px"; | ||
level.ctx.drawImage(tmpCanvas, 0, 0); | ||
// level.ctx.putImageData(data, 0, 0, 0, 0, oldSize.x, oldSize.y); | ||
} | ||
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// Translate the canvas contents if it's moved around | ||
if (level.canvasRange) { | ||
var offset = level.canvasRange.min | ||
.subtract(tileRange.min) | ||
.scaleBy(this.getTileSize()); | ||
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// console.info('Offsetting by ', offset); | ||
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if (!L.Browser.safari) { | ||
// By default, canvases copy things "on top of" existing pixels, but we want | ||
// this to *replace* the existing pixels when doing a drawImage() call. | ||
// This will also clear the sides, so no clearRect() calls are needed to make room | ||
// for the new tiles. | ||
level.ctx.globalCompositeOperation = "copy"; | ||
level.ctx.drawImage(level.canvas, offset.x, offset.y); | ||
level.ctx.globalCompositeOperation = "source-over"; | ||
} else { | ||
// Safari clears the canvas when copying from itself :-( | ||
if (!this._tmpCanvas) { | ||
var t = (this._tmpCanvas = L.DomUtil.create("canvas")); | ||
t.width = level.canvas.width; | ||
t.height = level.canvas.height; | ||
this._tmpContext = t.getContext("2d"); | ||
} | ||
this._tmpContext.clearRect( | ||
0, | ||
0, | ||
level.canvas.width, | ||
level.canvas.height | ||
); | ||
this._tmpContext.drawImage(level.canvas, 0, 0); | ||
level.ctx.clearRect(0, 0, level.canvas.width, level.canvas.height); | ||
level.ctx.drawImage(this._tmpCanvas, offset.x, offset.y); | ||
} | ||
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mustRepositionCanvas = true; // Wait until new props are set | ||
} | ||
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level.canvasRange = tileRange; | ||
level.canvasPxRange = pixelRange; | ||
level.canvasOrigin = pixelRange.min; | ||
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// console.log('Canvas tile range: ', level, tileRange.min, tileRange.max ); | ||
// console.log('Canvas pixel range: ', pixelRange.min, pixelRange.max ); | ||
// console.log('Level origin: ', level.origin ); | ||
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if (mustRepositionCanvas) { | ||
this._setCanvasZoomTransform( | ||
level, | ||
this._map.getCenter(), | ||
this._map.getZoom() | ||
); | ||
} | ||
}, | ||
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/// set transform/position of canvas, in addition to the transform/position of the individual tile container | ||
_setZoomTransform: function(level, center, zoom) { | ||
L.GridLayer.prototype._setZoomTransform.call(this, level, center, zoom); | ||
if (this.options.dumpToCanvas) { | ||
this._setCanvasZoomTransform(level, center, zoom); | ||
} | ||
}, | ||
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// This will get called twice: | ||
// * From _setZoomTransform | ||
// * When the canvas has shifted due to a new tile being loaded | ||
_setCanvasZoomTransform: function(level, center, zoom) { | ||
// console.log('_setCanvasZoomTransform', level, center, zoom); | ||
if (!level.canvasOrigin) { | ||
return; | ||
} | ||
var scale = this._map.getZoomScale(zoom, level.zoom), | ||
translate = level.canvasOrigin | ||
.multiplyBy(scale) | ||
.subtract(this._map._getNewPixelOrigin(center, zoom)) | ||
.round(); | ||
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if (L.Browser.any3d) { | ||
L.DomUtil.setTransform(level.canvas, translate, scale); | ||
} else { | ||
L.DomUtil.setPosition(level.canvas, translate); | ||
} | ||
}, | ||
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_onOpaqueTile: function(tile) { | ||
if (!this.options.dumpToCanvas) { | ||
return; | ||
} | ||
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// Guard against an NS_ERROR_NOT_AVAILABLE (or similar) exception | ||
// when a non-image-tile has been loaded (e.g. a WMS error). | ||
// Checking for tile.el.complete is not enough, as it has been | ||
// already marked as loaded and ready somehow. | ||
try { | ||
this.dumpPixels(tile.coords, tile.el); | ||
} catch (ex) { | ||
return this.fire("tileerror", { | ||
error: "Could not copy tile pixels: " + ex, | ||
tile: tile, | ||
coods: tile.coords, | ||
}); | ||
} | ||
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// If dumping the pixels was successful, then hide the tile. | ||
// Do not remove the tile itself, as it is needed to check if the whole | ||
// level (and its canvas) should be removed (via level.el.children.length) | ||
tile.el.style.display = "none"; | ||
}, | ||
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// @section Extension methods | ||
// @uninheritable | ||
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// @method dumpPixels(coords: Object, imageSource: CanvasImageSource): this | ||
// Dumps pixels from the given `CanvasImageSource` into the layer, into | ||
// the space for the tile represented by the `coords` tile coordinates (an object | ||
// like `{x: Number, y: Number, z: Number}`; the image source must have the | ||
// same size as the `tileSize` option for the layer. Has no effect if `dumpToCanvas` | ||
// is `false`. | ||
dumpPixels: function(coords, imageSource) { | ||
var level = this._levels[coords.z], | ||
tileSize = this.getTileSize(); | ||
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if (!level.canvasRange || !this.options.dumpToCanvas) { | ||
return; | ||
} | ||
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// Check if the tile is inside the currently visible map bounds | ||
// There is a possible race condition when tiles are loaded after they | ||
// have been panned outside of the map. | ||
if (!level.canvasRange.contains(coords)) { | ||
this._resetCanvasSize(level); | ||
} | ||
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// Where in the canvas should this tile go? | ||
var offset = L.point(coords.x, coords.y) | ||
.subtract(level.canvasRange.min) | ||
.scaleBy(this.getTileSize()); | ||
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level.ctx.drawImage(imageSource, offset.x, offset.y, tileSize.x, tileSize.y); | ||
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// TODO: Clear the pixels of other levels' canvases where they overlap | ||
// this newly dumped tile. | ||
return this; | ||
}, | ||
}); |
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