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flatpak build does not allow for Internet connection, as a result, we can't use Robert's custom glslang compiler thing, thus no shader compiler. Trying to build glslang from scratch and have vsg use it is a nightmare because Robert wants his version only.
macos build does no contain the necessary libs. Something has changed between upstream openmw and vsgopenmw; still needs to be investigated.
In order to facilitate testing, we need to have builds for people to test.
There are a few questions though which can be spun off into other tickets:
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