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Morphs
pudingus edited this page Nov 18, 2020
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This page is work in progress
To store morph targets, the builtin Morpher modifier is used.
In 4ds files, morphs are grouped in regions. All targets in the region share the same vertices. Each vertex should be modified only by one region.
For characters, region A is mouth, B is eyes, C is eyebrows
Each region uses 10 channels in 3ds Max:
Region A uses channels 1-10
Region B uses channels 11-20 and so on
The first channel in each region should be empty (ie channels 1, 11, 21...)