A Godot 4.x C# reaction time game with Azure backend integration.
- Godot Game (.NET 8.0): Main reflex testing game
- API Backend (.NET Core): High scores and leaderboard management
- Azure Integration: Table Storage for persistent data
- ✅ Cross-platform Godot 4.x game with C# scripts
- ✅ Real-time reaction time measurement
- ✅ Local player data storage
- ✅ Azure Table Storage integration for high scores
- ✅ Responsive UI with statistics and leaderboards
- ✅ Android export support (Java 17 + SDK 34)
- Desktop Version: ✅ Fully functional
- Android Export: ✅ Configured and ready (see
ANDROID_EXPORT_GUIDE.md
) - API Backend: ✅ Complete with Azure integration
- Build System: ✅ Clean and optimized
- Godot 4.4.1.stable.mono
- .NET 8.0 SDK
- Java 17 (for Android builds)
- Android SDK with build tools 34.0.0
- Open the project in Godot
- Run the main scene (
scenes/main/main.tscn
)
See detailed instructions in ANDROID_EXPORT_GUIDE.md
cd PoReflexGame.Api
dotnet run
- 🔧 Fixed Android export configuration
- 📦 Cleaned up build artifacts and dependencies
- 🚀 Optimized .gitignore for clean source control
- 📚 Added comprehensive documentation
- 🔄 Updated to .NET 8.0 for better compatibility
ANDROID_EXPORT_GUIDE.md
- Complete Android setup and troubleshooting- Project follows Godot .NET development best practices