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This duplicates the
are_polygons_intersecting
function essentially to have a "native" version which accepts a reference to the polygon points, which means that we do not need to clone the points when calling from with the SpriteList collision functions.The other way of not accepting references is still necessary for the function which is exposed to Python, but we can leverage the native version within the rust code to avoid the unnecessary data copying, gives roughly a couple percent improvement to the overall collision detection performance because that is an incredibly hot loop. to be doing copies in.