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This makes the
RotatableHitBox
class no longer be a subclass ofHitBox
, but still implements the same functionality, so shouldn't cause problems unless explicitly testing for the subclass, but Arcade itself is not doing that anywhere.It also adds a trait which might be useful now for the Rust native points adjustment, and tweaks the extraction of the Rust structs for the hitboxes of the Sprite PyObject's to be a bit more performant.