Online demo: http://qiao.github.com/fractal-terrain-generator/demo/
This program is based on the Diamond-Square algorithm.
You may check out http://gameprogrammer.com/fractal.html for a detailed description.
Download http://qiao.github.com/fractal-terrain-generator/lib/terrain.js and include it in your html.
<script type="text/javascript" src="./terrain.js"></script>
Then, in your script:
var terrain = generateTerrain(32, 32, 1.0);
generateTerrain
receives three parameters:
width
: width of the terrain.height
: height of the terrain.smoothness
: smoothness of the terrain. Higher this value, smoother the terrain. default value is 1.
The result terrain
will be a (width + 1) × (height + 1) two-dimensional array containing the elevation of each vertex.
© 2011-2012 Xueqiao Xu <[email protected]>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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