Releases: qsb-dev/quantum-space-buddies
Releases · qsb-dev/quantum-space-buddies
0.7.0-pr1
This is a pre-release, there will be bugs! Please report them with an issue or in the discord.
- Custom network implementation.
- Added conversation boxes so other players can see dialogue.
- Added NPC head rotation syncing.
- Added player head rotation syncing.
- Rewrote animation system.
- Fixed bug where a player suiting up/down would cause a player still in the title screen to throw an error.
- Fixed bug where any player joining a server would appear to already be suited up, to anyone wearing a suit.
- Fixed bug where any player joining a server would appear to have their flashlight on, to anyone who had their flashlight on.
- Fixed bug where orbs had to be interacted with by the server host first - removed disable timer.
- Added shadows to flashlights.
- Fixed orbs getting stuck at local (0,0,0).
- Fixed player tools having missing materials in eye scene.
- Fixed some orb events not triggering due to missing
_occupyingOrb
in slot.
0.6.0
- Added orb tracking.
- Fixed lots of network problems.
- Quality of life fixes. (Text case consistency, grammar fixes, etc.)
0.6.0-pr1
This is a pre-release, there will be bugs! Please report them with an issue or in the discord.
Added orb syncing, and general code cleanup.
0.5.1
Fixed a bug meaning loop-restarts would break the game.
0.5.0
Fixed
- Errors when disconnecting in menu
- Errors when stopping server in menu
- Hud markers staying after disconnecting
- Player bodies staying after disconnecting
- Errors not lettings clients disconnect
- Probe snapshots not being visible
0.4.0
- Fixed connecting players waking up in the bushes next to the elevator
- Improved the fast-forward UI to make it look like the game hasn't crashed/lagging
- Improved sector changes to make them almost seamless
- Improved sector syncing so every sector is now synced, not just planet sectors, meaning :
- Syncing now works on giants deep with no jitter
- Syncing now works per-island/shard, so players on moving islands/shards will track with no jitter
- Reworked event system
- Syncing of elevators
- Syncing of geysers
- Fixed animation issues
0.3.2
- Fixed bug related to HUD markers
- Fixed errors related to the translator
- Improvements to sector sync
0.3.1
- Fixed sector sync in Dark Bramble
- Fixed errors related to TransformSync and AnimationSync
0.3.0
- syncing of tools: flashlight, probe, translator, signalscope
- crouch sync - can be combined with crouch mod
- less jitter/bugs
0.2
- Fixed animation errors;
- Prevent most cases of floating bodies;
- Send messages on player join, death, etc;
- Cleanup after disconnecting players;
- Remove dependency on "wake up" events (allows for hosting / joining game outside the main menu);
- Prevent ship explosion;
- Show player names above head (kinda broken still);