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Releases: qsb-dev/quantum-space-buddies

0.7.0-pr1

08 Dec 09:33
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0.7.0-pr1 Pre-release
Pre-release

This is a pre-release, there will be bugs! Please report them with an issue or in the discord.

  • Custom network implementation.
  • Added conversation boxes so other players can see dialogue.
  • Added NPC head rotation syncing.
  • Added player head rotation syncing.
  • Rewrote animation system.
  • Fixed bug where a player suiting up/down would cause a player still in the title screen to throw an error.
  • Fixed bug where any player joining a server would appear to already be suited up, to anyone wearing a suit.
  • Fixed bug where any player joining a server would appear to have their flashlight on, to anyone who had their flashlight on.
  • Fixed bug where orbs had to be interacted with by the server host first - removed disable timer.
  • Added shadows to flashlights.
  • Fixed orbs getting stuck at local (0,0,0).
  • Fixed player tools having missing materials in eye scene.
  • Fixed some orb events not triggering due to missing _occupyingOrb in slot.

0.6.0

22 Oct 20:33
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  • Added orb tracking.
  • Fixed lots of network problems.
  • Quality of life fixes. (Text case consistency, grammar fixes, etc.)

0.6.0-pr1

22 Sep 20:43
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0.6.0-pr1 Pre-release
Pre-release

This is a pre-release, there will be bugs! Please report them with an issue or in the discord.
Added orb syncing, and general code cleanup.

0.5.1

23 Aug 19:48
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Fixed a bug meaning loop-restarts would break the game.

0.5.0

23 Aug 19:05
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Fixed

  • Errors when disconnecting in menu
  • Errors when stopping server in menu
  • Hud markers staying after disconnecting
  • Player bodies staying after disconnecting
  • Errors not lettings clients disconnect
  • Probe snapshots not being visible

0.4.0

16 Aug 15:42
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  • Fixed connecting players waking up in the bushes next to the elevator
  • Improved the fast-forward UI to make it look like the game hasn't crashed/lagging
  • Improved sector changes to make them almost seamless
  • Improved sector syncing so every sector is now synced, not just planet sectors, meaning :
    • Syncing now works on giants deep with no jitter
    • Syncing now works per-island/shard, so players on moving islands/shards will track with no jitter
  • Reworked event system
  • Syncing of elevators
  • Syncing of geysers
  • Fixed animation issues

0.3.2

09 Aug 16:47
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  • Fixed bug related to HUD markers
  • Fixed errors related to the translator
  • Improvements to sector sync

0.3.1

08 Aug 17:06
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  • Fixed sector sync in Dark Bramble
  • Fixed errors related to TransformSync and AnimationSync

0.3.0

08 Aug 14:48
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  • syncing of tools: flashlight, probe, translator, signalscope
  • crouch sync - can be combined with crouch mod
  • less jitter/bugs

0.2

28 Jun 15:02
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0.2
  • Fixed animation errors;
  • Prevent most cases of floating bodies;
  • Send messages on player join, death, etc;
  • Cleanup after disconnecting players;
  • Remove dependency on "wake up" events (allows for hosting / joining game outside the main menu);
  • Prevent ship explosion;
  • Show player names above head (kinda broken still);