Releases: qsb-dev/quantum-space-buddies
Releases · qsb-dev/quantum-space-buddies
0.9.0-pr1
This is a pre-release, there will be bugs! Please report them with an issue or in the discord.
- Added item sync.
- Added projection pool sync.
- Added museum statue sync.
- Improved fast-forwarding - now 2x as fast.
- Fixed character's IK head tracking being affected by the local player moving around.
- Fixed
<Pause />
appearing in conversation boxes. - Made player death messages the same across all clients.
- Fixed bug where characters could be talked to while someone else was talking to them.
- Improved closest-sector algorithm. (Thanks Logan!)
- Improved quantum enable/disable code. (Thanks Logan!)
KNOWN BUGS :
- Certain items may not appear correctly to other players when held.
- Item dropping does not work when dropping on non-sector objects (eg QM, ATP)
- Players cannot see each other in projection pools.
0.8.0
- Added quantum sync
- Added signal sync
- Added translation sync
- Added ship log sync
- Fixed sector sync jitter
- Fixed rotation smoothing
- Fixed ship not respawning sometimes
- Fixed player not respawning correctly
- Other bug fixes
0.8.0-pr1
This is a pre-release, there will be bugs! Please report them with an issue or in the discord.
- Added quantum sync
- Added sync for nomai spirals / computers
- Added sync for signals/frequencies
- Reworked transform position sync
- Fixed rotation sync
0.7.1
- Updated OWML version
- Fixed some NREs.
- Fixed SectorSync syncing players to disabled sectors.
- Added map markers for players.
- Fixed some error/warning/info logs using DebugWrite instead of ToConsole.
- General cleanup
0.7.0
- Custom network implementation (QNet).
- Added conversation boxes so other players can see dialogue. This is indented for NPCs, but also works for signs, notes and logs.
- Added NPC head rotation syncing.
- Added player head rotation syncing.
- Rewrote animation system.
- Fixed bug where a player suiting up/down would cause a player still in the title screen to throw an error.
- Fixed bug where any player joining a server would appear to already be suited up, to anyone wearing a suit.
- Fixed bug where any player joining a server would appear to have their flashlight on, to anyone who had their flashlight on.
- Fixed bug where orbs had to be interacted with by the server host first - removed disable timer.
- Added shadows to flashlights.
- Fixed orbs getting synced to local (0,0,0), causing the orb to escape the controls and stop progression.
- Fixed player tools having missing materials in eye scene.
- Fixed some orb events not triggering due to missing
_occupyingOrb
in slot. - Fixed problems when moving scenes.
- Fixed problems with disconnecting and reconnecting.
- Added syncing of dialogue conditions.
- Added syncing of ship log.
0.7.0-pr1
This is a pre-release, there will be bugs! Please report them with an issue or in the discord.
- Custom network implementation.
- Added conversation boxes so other players can see dialogue.
- Added NPC head rotation syncing.
- Added player head rotation syncing.
- Rewrote animation system.
- Fixed bug where a player suiting up/down would cause a player still in the title screen to throw an error.
- Fixed bug where any player joining a server would appear to already be suited up, to anyone wearing a suit.
- Fixed bug where any player joining a server would appear to have their flashlight on, to anyone who had their flashlight on.
- Fixed bug where orbs had to be interacted with by the server host first - removed disable timer.
- Added shadows to flashlights.
- Fixed orbs getting stuck at local (0,0,0).
- Fixed player tools having missing materials in eye scene.
- Fixed some orb events not triggering due to missing
_occupyingOrb
in slot.
0.6.0
- Added orb tracking.
- Fixed lots of network problems.
- Quality of life fixes. (Text case consistency, grammar fixes, etc.)
0.6.0-pr1
This is a pre-release, there will be bugs! Please report them with an issue or in the discord.
Added orb syncing, and general code cleanup.
0.5.1
Fixed a bug meaning loop-restarts would break the game.
0.5.0
Fixed
- Errors when disconnecting in menu
- Errors when stopping server in menu
- Hud markers staying after disconnecting
- Player bodies staying after disconnecting
- Errors not lettings clients disconnect
- Probe snapshots not being visible