GB2ShapeCache for cocos v3
Port from GB2ShapeCache-x original provide by http://www.code-and-web.de
PhysicsSprite *sprite = PhysicsSprite::create();
b2BodyDef bodyDef;
bodyDef.allowSleep = true;
bodyDef.type = b2BodyType::b2_staticBody;
b2Body *body = world->CreateBody(&bodyDef);
GB2ShapeCache::getInstance()->addFixturesToBody(body, name);
sprite->setB2Body(body);
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