Use C++ instead of the test_parse scripts. #260
Workflow file for this run
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name: CI | ||
on: | ||
push: | ||
# Run for pushes to master or a release branch, e.g. a PR was merged ... | ||
branches: | ||
- master | ||
- releases/v[0-9]+.[0-9]+.[0-9]+ | ||
# ... and only when we've possibly changed how the game will function. | ||
paths: | ||
- 'source/**' | ||
- 'data/**' | ||
- 'tests/**' | ||
- '.github/workflows/**' | ||
- 'CMakeLists.txt' | ||
- 'CMakePresets.json' | ||
- keys.txt | ||
pull_request: | ||
# Run for any push to any pull request, if it modifies source code or game text. | ||
types: [opened, synchronize] | ||
paths: | ||
- 'source/**' | ||
- 'data/**' | ||
- 'tests/**' | ||
- '.github/workflows/**' | ||
- 'CMakeLists.txt' | ||
- 'CMakePresets.json' | ||
- keys.txt | ||
concurrency: | ||
group: ${{ github.ref }}-${{ github.workflow }}-${{ github.event_name }} | ||
cancel-in-progress: true | ||
jobs: | ||
# Figure out what changed, so other jobs in this file can conditionally execute. | ||
changed: | ||
uses: ./.github/workflows/compute-changes.yml | ||
build_ubuntu: | ||
name: Ubuntu | ||
needs: changed | ||
if: ${{ needs.changed.outputs.game_code == 'true' || needs.changed.outputs.unit_tests == 'true' || needs.changed.outputs.integration_tests == 'true' || needs.changed.outputs.cmake_files == 'true' }} | ||
runs-on: ubuntu-${{ matrix.os }} | ||
strategy: | ||
matrix: | ||
os: [20.04, 22.04] | ||
opengl: [GL, GLES] | ||
env: | ||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
steps: | ||
- uses: actions/checkout@v4 | ||
with: | ||
show-progress: false | ||
- name: Install development dependencies | ||
run: | | ||
sudo rm /etc/apt/sources.list.d/* && sudo dpkg --clear-avail # Speed up installation and get rid of unwanted lists | ||
sudo apt-get update | ||
sudo apt-get install -y --no-install-recommends libxmu-dev libxi-dev libgl-dev libglu1-mesa-dev libgles2-mesa-dev libwayland-dev libxkbcommon-dev libegl1-mesa-dev libosmesa6 mesa-utils libglvnd-dev x11-utils | ||
- name: Disable VM sound card | ||
run: | | ||
sudo sh -c 'echo "pcm.!default { type plug slave.pcm \"null\" }" >> /etc/asound.conf' | ||
- name: Setup sccache | ||
uses: ./.github/sccache | ||
- uses: lukka/get-cmake@latest | ||
- uses: lukka/run-vcpkg@v11 | ||
with: | ||
vcpkgGitCommitId: '2cf957350da28ad032178a974607f59f961217d9' | ||
- uses: lukka/run-cmake@v10 | ||
with: | ||
configurePreset: ${{ matrix.opengl == 'GL' && 'linux-ci' || 'linux-gles-ci' }} | ||
buildPreset: ${{ matrix.opengl == 'GL' && 'linux-ci' || 'linux-gles-ci' }} | ||
testPreset: ${{ matrix.opengl == 'GL' && 'linux-ci' || 'linux-gles-ci' }} | ||
- name: Run Benchmarks | ||
run: ctest --preset ${{ matrix.opengl == 'GL' && 'linux-ci-benchmark' || 'linux-gles-ci-benchmark' }} | ||
build_windows: | ||
name: Windows | ||
needs: changed | ||
if: ${{ needs.changed.outputs.game_code == 'true' || needs.changed.outputs.unit_tests == 'true' || needs.changed.outputs.cmake_files == 'true' }} | ||
runs-on: windows-2022 | ||
env: | ||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
steps: | ||
- uses: actions/checkout@v4 | ||
with: | ||
show-progress: false | ||
- name: Setup sccache | ||
uses: ./.github/sccache | ||
- uses: lukka/get-cmake@latest | ||
- uses: lukka/run-vcpkg@v11 | ||
with: | ||
vcpkgGitCommitId: '2cf957350da28ad032178a974607f59f961217d9' | ||
- uses: lukka/run-cmake@v10 | ||
with: | ||
configurePreset: 'mingw-ci' | ||
buildPreset: 'mingw-ci' | ||
testPreset: 'mingw-ci' | ||
- name: Run Benchmarks | ||
run: ctest --preset mingw-ci-benchmark | ||
- name: Upload binary | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: binary-windows | ||
path: ./build/ci/Endless Sky.exe | ||
- name: Upload DLLs | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: windows-dlls | ||
path: ./build/ci/*.dll | ||
build_windows_clang: | ||
name: Windows Clang | ||
needs: changed | ||
if: ${{ needs.changed.outputs.game_code == 'true' || needs.changed.outputs.unit_tests == 'true' || needs.changed.outputs.cmake_files == 'true' }} | ||
runs-on: windows-2022 | ||
env: | ||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
steps: | ||
- uses: actions/checkout@v4 | ||
with: | ||
show-progress: false | ||
- name: Setup sccache | ||
uses: ./.github/sccache | ||
- uses: lukka/get-cmake@latest | ||
- uses: lukka/run-vcpkg@v11 | ||
with: | ||
vcpkgGitCommitId: '2cf957350da28ad032178a974607f59f961217d9' | ||
- uses: lukka/run-cmake@v10 | ||
with: | ||
configurePreset: 'clang-cl-ci' | ||
buildPreset: 'clang-cl-ci' | ||
testPreset: 'clang-cl-ci' | ||
- name: Run Benchmarks | ||
run: ctest --preset clang-cl-ci-benchmark | ||
build_macos: | ||
name: MacOS | ||
needs: changed | ||
if: ${{ needs.changed.outputs.game_code == 'true' || needs.changed.outputs.unit_tests == 'true' || needs.changed.outputs.cmake_files == 'true' }} | ||
runs-on: macos-12 | ||
env: | ||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
steps: | ||
- uses: actions/checkout@v4 | ||
with: | ||
show-progress: false | ||
- name: Setup sccache | ||
uses: ./.github/sccache | ||
- name: Install pkg-config | ||
run: type -P pkg-config || brew install pkg-config | ||
- uses: lukka/get-cmake@latest | ||
- uses: lukka/run-vcpkg@v11 | ||
with: | ||
vcpkgGitCommitId: '2cf957350da28ad032178a974607f59f961217d9' | ||
- uses: lukka/run-cmake@v10 | ||
with: | ||
configurePreset: 'macos-ci' | ||
buildPreset: 'macos-ci' | ||
testPreset: 'macos-ci' | ||
- name: Run Benchmarks | ||
run: ctest --preset macos-ci-benchmark | ||
test-parse: | ||
needs: [changed, build_windows] | ||
name: Data Files | ||
if: ${{ (needs.changed.outputs.game_code == 'true' || needs.changed.outputs.cmake_files == 'true' || needs.changed.outputs.data == 'true' || needs.changed.outputs.integration_tests == 'true' || needs.changed.outputs.parse_script == 'true') && always() }} | ||
runs-on: windows-2022 | ||
env: | ||
CONTINUOUS: EndlessSky-win64-continuous.zip | ||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
steps: | ||
- uses: actions/checkout@v4 | ||
with: | ||
show-progress: false | ||
# If no code changes occurred then we can download the latest continuous. | ||
- name: Download latest continuous | ||
if: ${{ needs.changed.outputs.game_code != 'true' && needs.changed.outputs.cmake_files != 'true' }} | ||
run: gh release download -R ${{ github.repository }} continuous -p ${{ env.CONTINUOUS }} | ||
- name: Extract and prepare continuous | ||
if: ${{ needs.changed.outputs.game_code != 'true' && needs.changed.outputs.cmake_files != 'true' }} | ||
run: | | ||
Expand-Archive ${{ env.CONTINUOUS }} -DestinationPath continuous -Force | ||
COPY '.\continuous\Endless Sky.exe' . | ||
COPY '.\continuous\*.dll' . | ||
# Otherwise download the binary from CI. | ||
- name: Download game binary from CI | ||
if: ${{ needs.changed.outputs.game_code == 'true' || needs.changed.outputs.cmake_files == 'true' }} | ||
uses: actions/download-artifact@v3 | ||
with: | ||
name: binary-windows | ||
- name: Download DLLs from CI | ||
if: ${{ needs.changed.outputs.game_code == 'true' || needs.changed.outputs.cmake_files == 'true' }} | ||
uses: actions/download-artifact@v3 | ||
with: | ||
name: windows-dlls | ||
- name: Parse Datafiles | ||
run: '.\Endless Sky.exe' -p | ||
- name: Parse Integration Test Data | ||
run: '.\Endless Sky.exe' -p --config 'tests/integration/config' |