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Add scope and scanner mouse sensitivity modifiers #281

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20 changes: 13 additions & 7 deletions game_patch/input/mouse.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -115,30 +115,36 @@ ConsoleCommand2 ms_cmd{
float scope_sensitivity_factor = 1.0f;
float scanner_sensitivity_factor = 1.0f;

constexpr float clamp_sensitivity_modifier(float modifier)
{
constexpr const float min = 0.01f; // prevent division by zero in scope sens
constexpr const float max = 4.0f;
return std::clamp(modifier, min, max);
}

void patch_scope_and_scanner_sensitivity()
{
AsmWriter{0x004309B1}.fmul<float>(AsmRegMem(&scope_sensitivity_factor));
AsmWriter{0x004309DE}.fmul<float>(AsmRegMem(&scanner_sensitivity_factor));
AsmWriter{0x004309B1}.fmul<float>(AsmRegMem{&scope_sensitivity_factor});
AsmWriter{0x004309DE}.fmul<float>(AsmRegMem{&scanner_sensitivity_factor});
}

void update_scope_sensitivity()
{
// prevent division by zero if somehow the modifier gets set to 0
float modifier = std::clamp(static_cast<float>(g_game_config.scope_sensitivity_modifier), 0.01f, 4.0f);
float modifier = clamp_sensitivity_modifier(g_game_config.scope_sensitivity_modifier);
scope_sensitivity_factor = rf::scope_sensitivity_constant * (1.0f / modifier);
}

void update_scanner_sensitivity()
{
float modifier = std::clamp(static_cast<float>(g_game_config.scanner_sensitivity_modifier), 0.01f, 4.0f);
float modifier = clamp_sensitivity_modifier(g_game_config.scanner_sensitivity_modifier);
scanner_sensitivity_factor = rf::scanner_sensitivity_constant * modifier;
}

ConsoleCommand2 scope_sens_cmd{
"scope_sensitivity_modifier",
[](std::optional<float> value_opt) {
if (value_opt) {
float value = std::clamp(value_opt.value(), 0.01f, 4.0f);
float value = clamp_sensitivity_modifier(value_opt.value());
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g_game_config.scope_sensitivity_modifier = value;
g_game_config.save();
update_scope_sensitivity();
Expand All @@ -158,7 +164,7 @@ ConsoleCommand2 scanner_sens_cmd{
"scanner_sensitivity_modifier",
[](std::optional<float> value_opt) {
if (value_opt) {
float value = std::clamp(value_opt.value(), 0.01f, 4.0f);
float value = clamp_sensitivity_modifier(value_opt.value());
g_game_config.scanner_sensitivity_modifier = value;
g_game_config.save();
update_scanner_sensitivity();
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