Add overtime when round ends in a tie #292
Closed
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR adds sudden death overtime as an optional feature for server operators. If enabled, when the time limit is reached, if the score is a tie, some additional time (configurable) will be added and the game will end either when that additional time has elapsed, or the tie is broken (whichever comes first).
Configuration of the feature in dedicated_server.txt is as follows (default values shown):
"Ties" for the purpose of overtime are defined as:
(in the case of CTF, if the game is tied because a flag is stolen and would tie the game if captured, the tie is broken if that flag is returned)
A few other minor points:
multi_check_for_round_end_hook
to support overtime either way, but I also took the opportunity to restructure the code using modern C++ methods as opposed to the stock game implementation.