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Allow server operators to set dropped CTF flag return time #304
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What about |
While I would prefer clients knew, clients already don't know many server details that they really ought to - kill limit, cap limit, spawn protection duration, global damage multiplier, amp damage multiplier, etc. Clients should know about all of those things, and if ever a method exists for them to know them, this value should be added to that list as well.
From the POV of a general user, this seems less clear. As-is, the server operator sets the "return time" - it's only possible for the flag to return when it's dropped, so I really can't see any cause for confusion. |
I like the current name. I also don't see it as a big problem that players don't know it when joining the server. If you join a modded server you also don't know how it works but after playing for a bit you get to learn it. Having some commands or UI for that in some far future could be a good addition but I don't think it should block this change. |
Co-authored-by: is-this-c <[email protected]>
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Please solve one more comment and fix conflicts
This PR adds the
$DF CTF Flag Return Time
config item todedicated_server.txt
This option allows the server operator to set the time after a flag is dropped before it automatically returns to base. If unset, the option defaults to 25000 ms (stock game value - ie. no change).