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rework fix for sticking to the ground when jumping - now it is based on PF code (by Trotskie) - should fix free-fall
animation bug in multi-player and occasionally sticking to the ground in some levels
add 'map_ext' command for extending round time (server-side)
increase precision of output from 'ms' command
add 'show_invisible_faces' subcommand in 'debug' command
make sure log file is not spammed by errors happening every frame
allow cursor movement outside of game window when in menu
slightly optimize screenshot capturing
add optional hit-sounds in dedicated server
add 'map_rest', 'map_next', 'map_prev' commands
add optional Win32 native console support in dedicated server mode
remove stripping of '%' character in chat messages
make sure required registry values are always created on game launch
improve FPS limit accuracy
add item replacements support in dedicated_server.txt
add default player weapon class and ammo override support in dedicated_server.txt
add 'pctf' level name prefix support (server-side)
reset fpgun animation when player dies
sync kills/deaths statistics when joining to Pure Faction servers
reduce launcher size and allow building it on Linux after replacing MFC by Win32++ library
skip processing of non-damaging particles on a dedicated server (optimization)
improve particles simulation performance
delete projectiles when they reach bounding box of the level (should fix playing space levels with huge amount of people)
stop distant sounds when sound pool is full and a new sound is being started (should fix sounds sometimes stoping working when playing multiplayer with a lot of players)
sort items and clutter by mesh to improve performance
change cutscene skip control to Multiplayer Stats to avoid unintended skipping
add control name in cutscene skip hint message
increase entity simulation max distance (fixes far entities not being animated even when moving)
add support for players_request PF packet (used by online server browser)
fix VRAM leak on level load caused by font textures (RF bug)
fix occasionally getting stuck on jump pads on high FPS
fix 'debug' command not flushing geometry cache when disabling flags
fix dedicated server crash when loading level with screens
fix submarine exploding bug if L5S3 level was loaded using 'level' command
fix killed glass restoration from a save file
fix very long startup on Windows XP in some hardware configurations
fix crash when saving/loading custom levels with a lot of objects
fix debris object pool (used for ejected shells) easly getting exhausted when local player is dead
fix loading images with color palette in 32-bit mode
fix default player weapon being incorrect in listen server after playing on a modded server
fix crash during texture load if it allocation in RAM fails
fix RAM leak if texture creation by D3D fails
fix cutscene cinema bars when MSAA is enabled (regression)
fix improper alpha sorting for Invulnerability Power-up items (RF bug)
fix flee animation on steep ground for AI controlled characters on high FPS