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fixed new slabs in slab window
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rainlizard committed Jan 27, 2025
1 parent 2843b60 commit 9019051
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Showing 6 changed files with 87 additions and 90 deletions.
119 changes: 56 additions & 63 deletions Autoload/Slabs.gd
Original file line number Diff line number Diff line change
Expand Up @@ -20,8 +20,6 @@ enum {
NAME
IS_SOLID # Whether units can walk there, and how fortified walls do their bitmask, AND for 3D generation optimization
BITMASK_TYPE
PANEL_VIEW
SIDE_VIEW_Z_OFFSET
EDITOR_TAB
WIBBLE_TYPE
REMEMBER_TYPE
Expand Down Expand Up @@ -131,11 +129,6 @@ enum {
TAB_OWNER = 4
TAB_NONE = 5
}
enum {
PANEL_TOP_VIEW = 0
PANEL_SIDE_VIEW = 1
PANEL_DOOR_VIEW = 2
}
########################################################################
enum {
FAKE_CUBE_DATA,
Expand Down Expand Up @@ -204,62 +197,62 @@ func fetch_idname(slabID):
return ""

var data = {
00: ["HARD", BLOCK_SLAB, BITMASK_BLOCK, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, NOT_OWNABLE], # 0
01: ["GOLD", BLOCK_SLAB, BITMASK_BLOCK, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, NOT_OWNABLE], # 1
02: ["DIRT", BLOCK_SLAB, BITMASK_BLOCK, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, NOT_OWNABLE], # 2
03: ["TORCH_DIRT", BLOCK_SLAB, BITMASK_BLOCK, PANEL_SIDE_VIEW, 4, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, NOT_OWNABLE], # 3
04: ["DRAPE_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 4, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 4
05: ["TORCH_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 4, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 5
06: ["TWINS_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 4, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 6
07: ["WOMAN_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 4, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 7
08: ["PAIR_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 4, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 8
09: ["DAMAGED_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 4, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 9
10: ["PATH", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, NOT_OWNABLE], # 10
11: ["PRETTY_PATH", FLOOR_SLAB, BITMASK_CLAIMED, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 11
12: ["LAVA", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ANIMATED, REMEMBER_LAVA, NOT_OWNABLE], # 12
13: ["WATER", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ANIMATED, REMEMBER_WATER, NOT_OWNABLE], # 13
14: ["ENTRANCE_ZONE", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 14
15: ["ENTRANCE_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 3, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 15
16: ["TREASURY_AREA", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 16
17: ["TREASURY_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 3, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 17
18: ["BOOK_SHELVES", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 18
19: ["LIBRARY_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 3, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 19
20: ["PRISON_AREA", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 20
21: ["PRISON_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 3, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 21
22: ["TORTURE_AREA", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 22
23: ["TORTURE_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 4, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 23
24: ["TRAINING_AREA", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 3, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 24
25: ["TRAINING_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 3, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 25
26: ["HEART_PEDESTAL", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 26
27: ["HEART_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 3, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 27
28: ["WORKSHOP_AREA", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 28
29: ["WORKSHOP_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 3, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 29
30: ["SCAVENGE_AREA", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 30
31: ["SCAVENGER_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 3, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 31
32: ["TEMPLE_POOL", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 32
33: ["TEMPLE_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 3, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 33
34: ["GRAVE_AREA", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 34
35: ["GRAVE_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 3, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 35
36: ["HATCHERY", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 36
37: ["HATCHERY_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 3, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 37
38: ["LAIR_AREA", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 38
39: ["LAIR_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 3, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 39
40: ["BARRACK_AREA", FLOOR_SLAB, BITMASK_FLOOR, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 40
41: ["BARRACK_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_SIDE_VIEW, 3, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 41
42: ["DOOR_WOODEN", FLOOR_SLAB, BITMASK_DOOR1, PANEL_DOOR_VIEW, 3, TAB_NONE, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 42
43: ["DOOR_WOODEN2", FLOOR_SLAB, BITMASK_DOOR2, PANEL_DOOR_VIEW, 3, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 43
44: ["DOOR_BRACE", FLOOR_SLAB, BITMASK_DOOR1, PANEL_DOOR_VIEW, 3, TAB_NONE, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 44
45: ["DOOR_BRACE2", FLOOR_SLAB, BITMASK_DOOR2, PANEL_DOOR_VIEW, 3, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 45
46: ["DOOR_STEEL", FLOOR_SLAB, BITMASK_DOOR1, PANEL_DOOR_VIEW, 3, TAB_NONE, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 46
47: ["DOOR_STEEL2", FLOOR_SLAB, BITMASK_DOOR2, PANEL_DOOR_VIEW, 3, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 47
48: ["DOOR_MAGIC", FLOOR_SLAB, BITMASK_DOOR1, PANEL_DOOR_VIEW, 3, TAB_NONE, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 48
49: ["DOOR_MAGIC2", FLOOR_SLAB, BITMASK_DOOR2, PANEL_DOOR_VIEW, 3, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 49
50: ["SLAB50", FLOOR_SLAB, BITMASK_SIMPLE, PANEL_TOP_VIEW, 3, TAB_OTHER, WIBBLE_OFF, REMEMBER_PATH, OWNABLE], # 50
51: ["BRIDGE_FRAME", FLOOR_SLAB, BITMASK_SIMPLE, PANEL_TOP_VIEW, 3, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 51
52: ["GEMS", BLOCK_SLAB, BITMASK_SIMPLE, PANEL_TOP_VIEW, 3, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, NOT_OWNABLE], # 52
53: ["GUARD_AREA", FLOOR_SLAB, BITMASK_SIMPLE, PANEL_TOP_VIEW, 3, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 53
54: ["PURPLE_PATH", FLOOR_SLAB, BITMASK_SIMPLE, PANEL_TOP_VIEW, 0, TAB_OTHER, WIBBLE_OFF, REMEMBER_PATH, NOT_OWNABLE], # 54
999: ["AUTOMATIC_WALL", BLOCK_SLAB, BITMASK_REINFORCED, PANEL_TOP_VIEW, 0, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 999
00: ["HARD", BLOCK_SLAB, BITMASK_BLOCK, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, NOT_OWNABLE], # 0
01: ["GOLD", BLOCK_SLAB, BITMASK_BLOCK, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, NOT_OWNABLE], # 1
02: ["DIRT", BLOCK_SLAB, BITMASK_BLOCK, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, NOT_OWNABLE], # 2
03: ["TORCH_DIRT", BLOCK_SLAB, BITMASK_BLOCK, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, NOT_OWNABLE], # 3
04: ["DRAPE_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 4
05: ["TORCH_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 5
06: ["TWINS_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 6
07: ["WOMAN_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 7
08: ["PAIR_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 8
09: ["DAMAGED_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 9
10: ["PATH", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, NOT_OWNABLE], # 10
11: ["PRETTY_PATH", FLOOR_SLAB, BITMASK_CLAIMED, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 11
12: ["LAVA", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ANIMATED, REMEMBER_LAVA, NOT_OWNABLE], # 12
13: ["WATER", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ANIMATED, REMEMBER_WATER, NOT_OWNABLE], # 13
14: ["ENTRANCE_ZONE", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 14
15: ["ENTRANCE_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 15
16: ["TREASURY_AREA", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 16
17: ["TREASURY_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 17
18: ["BOOK_SHELVES", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 18
19: ["LIBRARY_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 19
20: ["PRISON_AREA", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 20
21: ["PRISON_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 21
22: ["TORTURE_AREA", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 22
23: ["TORTURE_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 23
24: ["TRAINING_AREA", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 24
25: ["TRAINING_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 25
26: ["HEART_PEDESTAL", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 26
27: ["HEART_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 27
28: ["WORKSHOP_AREA", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 28
29: ["WORKSHOP_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 29
30: ["SCAVENGE_AREA", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 30
31: ["SCAVENGER_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 31
32: ["TEMPLE_POOL", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 32
33: ["TEMPLE_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 33
34: ["GRAVE_AREA", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 34
35: ["GRAVE_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 35
36: ["HATCHERY", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 36
37: ["HATCHERY_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 37
38: ["LAIR_AREA", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 38
39: ["LAIR_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 39
40: ["BARRACK_AREA", FLOOR_SLAB, BITMASK_FLOOR, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 40
41: ["BARRACK_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_OTHER, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 41
42: ["DOOR_WOODEN", FLOOR_SLAB, BITMASK_DOOR1, TAB_NONE, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 42
43: ["DOOR_WOODEN2", FLOOR_SLAB, BITMASK_DOOR2, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 43
44: ["DOOR_BRACE", FLOOR_SLAB, BITMASK_DOOR1, TAB_NONE, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 44
45: ["DOOR_BRACE2", FLOOR_SLAB, BITMASK_DOOR2, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 45
46: ["DOOR_STEEL", FLOOR_SLAB, BITMASK_DOOR1, TAB_NONE, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 46
47: ["DOOR_STEEL2", FLOOR_SLAB, BITMASK_DOOR2, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 47
48: ["DOOR_MAGIC", FLOOR_SLAB, BITMASK_DOOR1, TAB_NONE, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 48
49: ["DOOR_MAGIC2", FLOOR_SLAB, BITMASK_DOOR2, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 49
50: ["SLAB50", FLOOR_SLAB, BITMASK_SIMPLE, TAB_OTHER, WIBBLE_OFF, REMEMBER_PATH, OWNABLE], # 50
51: ["BRIDGE_FRAME", FLOOR_SLAB, BITMASK_SIMPLE, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 51
52: ["GEMS", BLOCK_SLAB, BITMASK_SIMPLE, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, NOT_OWNABLE], # 52
53: ["GUARD_AREA", FLOOR_SLAB, BITMASK_SIMPLE, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 53
54: ["PURPLE_PATH", FLOOR_SLAB, BITMASK_SIMPLE, TAB_OTHER, WIBBLE_OFF, REMEMBER_PATH, NOT_OWNABLE], # 54
999: ["AUTOMATIC_WALL", BLOCK_SLAB, BITMASK_REINFORCED, TAB_MAINSLAB, WIBBLE_ON, REMEMBER_PATH, OWNABLE], # 999
}


Expand Down
2 changes: 0 additions & 2 deletions Scenes/CfgLoader.gd
Original file line number Diff line number Diff line change
Expand Up @@ -183,8 +183,6 @@ func load_terrain_data(cfg): # 4ms
setName,
setBlockType,
setBitmask,
Slabs.PANEL_TOP_VIEW, # Affects appearance in slab window
0, # Affects appearance in slab window
Slabs.TAB_MAINSLAB, # Good
slabSection.get("Wibble", 0),
slabSection.get("WlbType", 0),
Expand Down
2 changes: 0 additions & 2 deletions Scenes/CustomSlabSystem.gd
Original file line number Diff line number Diff line change
Expand Up @@ -71,8 +71,6 @@ func add_custom_slab(slab_dict):
slab_dict["name"],
slab_dict["is_solid"],
slab_dict["bitmask"],
Slabs.PANEL_TOP_VIEW,
0, # SIDE_VIEW_Z_OFFSET
Slabs.TAB_CUSTOM,
slab_dict["wibble_type"],
slab_dict["liquid_type"],
Expand Down
3 changes: 1 addition & 2 deletions Scenes/PickSlabWindow.gd
Original file line number Diff line number Diff line change
Expand Up @@ -84,7 +84,7 @@ func add_slabs():

var doorSlabData = Slabs.fetch_doorslab_data(slabID)
if doorSlabData:
if doorSlabData[Slabs.DOORSLAB_ORIENTATION] == 0:
if doorSlabData[Slabs.DOORSLAB_ORIENTATION] == 1:
continue

allSlabIDs.append(slabID)
Expand Down Expand Up @@ -116,7 +116,6 @@ func add_slabs():
# Fake Slab
pass
id.set_meta("ID_of_slab", slabID)
id.panelView = Slabs.data[slabID][Slabs.PANEL_VIEW]
id.set_visual(columnArray)
var useName = Slabs.fetch_name(slabID)
add_child_to_grid(tabs[putIntoTab][GRIDCON_PATH], id, useName)
Expand Down
49 changes: 29 additions & 20 deletions Scenes/SlabDisplay.gd
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,6 @@ var dataImage = Image.new()
var dataTexture = ImageTexture.new()

#var columns = [0,0,0, 0,0,0, 0,0,0]
var panelView = Slabs.PANEL_TOP_VIEW
func _ready():
add_to_group("SlabDisplay") #Important for when changing texture pack
var iconSize = 0.35
Expand Down Expand Up @@ -35,31 +34,41 @@ func set_visual(columnArray):
dataTexture.create_from_image(dataImage, 0)

dataImage.lock()
if panelView == Slabs.PANEL_TOP_VIEW:
for y in 3:
for x in 3:
var cubeFace = 0
if slabID >= 1000:
# Fake slab
if Slabs.fake_extra_data.has(slabID) == true:
var oCustomSlabSystem = Nodelist.list["oCustomSlabSystem"]
cubeFace = oCustomSlabSystem.get_top_fake_cube_face((y*3) + x, slabID)
else:
# Slabset slab (normal slab)
cubeFace = Columnset.get_top_cube_face(columnArray[(y*3) + x], slabID)

dataImage.set_pixel(x, y, Color8(cubeFace >> 16 & 255, cubeFace >> 8 & 255, cubeFace & 255))
for y in 3:
for x in 3:
var cubeFace = 0
if slabID >= 1000:
# Fake slab
if Slabs.fake_extra_data.has(slabID) == true:
var oCustomSlabSystem = Nodelist.list["oCustomSlabSystem"]
cubeFace = oCustomSlabSystem.get_top_fake_cube_face((y*3) + x, slabID)
else:
# Slabset slab (normal slab)
cubeFace = Columnset.get_top_cube_face(columnArray[(y*3) + x], slabID)

dataImage.set_pixel(x, y, Color8(cubeFace >> 16 & 255, cubeFace >> 8 & 255, cubeFace & 255))

# Handle side view for doors and other tab slabs
var isOtherTab = Slabs.data[slabID][Slabs.EDITOR_TAB] == Slabs.TAB_OTHER
var isDoor = Slabs.is_door(slabID)

if panelView == Slabs.PANEL_SIDE_VIEW or panelView == Slabs.PANEL_DOOR_VIEW:
var y = 2
if panelView == Slabs.PANEL_DOOR_VIEW: y = 1
if (isOtherTab and slabID < 50) or isDoor:
var y
var sideViewZoffset

var sideViewZoffset = Slabs.data[slabID][Slabs.SIDE_VIEW_Z_OFFSET]
if isOtherTab:
y = 2
sideViewZoffset = 4
elif isDoor:
y = 1
sideViewZoffset = 3
if slabID == 56: #SecretDoor2
y = 0
sideViewZoffset = 3

for x in 3:
for z in range(0, 3):
var clmIndex = columnArray[(y*3) + x]

var cubeID = Columnset.cubes[clmIndex][sideViewZoffset-z]
var cubeFace = Cube.tex[cubeID][Cube.SIDE_SOUTH]
dataImage.set_pixel(x, z, Color8(cubeFace >> 16 & 255, cubeFace >> 8 & 255, cubeFace & 255))
Expand Down
2 changes: 1 addition & 1 deletion Shaders/display_texture_2d.shader
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ uniform sampler2DArray dkTextureMap_Split_B2;

uniform vec2 fieldSizeInSubtiles = vec2(0.0, 0.0);

const float DARKENING_FACTOR = 0.35;
const float DARKENING_FACTOR = 0.333;

// Exact same function as in Godot Source Code
float calc_mip_level(vec2 texture_coord) {
Expand Down

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