-
-
Notifications
You must be signed in to change notification settings - Fork 221
Adding Shader Parameter Config to Rio #1109
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: main
Are you sure you want to change the base?
Conversation
|
Updated Enumerating all the Shader Parameters now works AWESOME ✨ |
| self.framecount = self.framecount.wrapping_add(1); | ||
| if let Err(err) = filter.frame( | ||
| filter_src_texture, | ||
| &*filter_src_texture, |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
was this a change in the library?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yes, thats right. FilterChainWgpu::frame requires a &texture instead of an Arc<Texture>
|
Since librashader doesn't require an |
No description provided.